Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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AIConsts.h File Reference

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Namespaces

 OpenSkyNet
 
 OpenSkyNet::AI
 Action selection solvers.
 

Enumerations

enum  OpenSkyNet::AI::FSM_IDS { OpenSkyNet::AI::DEFAULT_FSM_ID, OpenSkyNet::AI::FSM_MAX, OpenSkyNet::AI::FSM_NONE }
 
enum  OpenSkyNet::AI::LOGIC_IDS { OpenSkyNet::AI::DEFAULT_LOGIC_ID, OpenSkyNet::AI::LOGIC_MAX, OpenSkyNet::AI::LOGIC_NONE }
 
enum  OpenSkyNet::AI::PREMISES {
  OpenSkyNet::AI::REC_MOVE_TO_WARRIOR, OpenSkyNet::AI::REC_OBSTACLES, OpenSkyNet::AI::REC_ATTACK_WARRIOR, OpenSkyNet::AI::REC_LESS_THAN_QUARTER_END,
  OpenSkyNet::AI::ACT_FIGHT, OpenSkyNet::AI::ACT_FLIGHT
}
 
enum  OpenSkyNet::AI::STATE_INPUTS { OpenSkyNet::AI::GOTO_FLIGHT, OpenSkyNet::AI::GOTO_FIGHT }
 

Variables

const int OpenSkyNet::AI::FSM_STATE_MAX = 10