Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Classes | Namespaces | Enumerations
CCamera.h File Reference
#include "IObject.h"
#include "../Math_LIB/MInterpolator.h"
#include <queue>

Go to the source code of this file.

Classes

class  OpenSkyNet::Core::Cinematographer
 
struct  OpenSkyNet::Core::Cinematographer::CameraEffectData
 
struct  OpenSkyNet::Core::Cinematographer::StaticCameraEffectData
 
struct  OpenSkyNet::Core::Cinematographer::MovingCameraEffectData
 

Namespaces

 OpenSkyNet
 
 OpenSkyNet::Core
 Classes for a base game object hierarchy, object factories, and updater classes.
 

Enumerations

enum  OpenSkyNet::Core::CAMERA_EFFECT {
  OpenSkyNet::Core::NO_CAMERA_EFFECT, OpenSkyNet::Core::ZOOM, OpenSkyNet::Core::TILT, OpenSkyNet::Core::PAN,
  OpenSkyNet::Core::ROLL, OpenSkyNet::Core::FADE, OpenSkyNet::Core::MAX_STATIC_CAMERA_EFFECT, OpenSkyNet::Core::MOVE,
  OpenSkyNet::Core::ORBIT, OpenSkyNet::Core::PATH, OpenSkyNet::Core::SHAKE, OpenSkyNet::Core::MAX_MOVING_CAMERA_EFFECT
}
 
enum  OpenSkyNet::Core::DIRECTOR_CAM {
  OpenSkyNet::Core::NONE, OpenSkyNet::Core::USER_1, OpenSkyNet::Core::USER_2, OpenSkyNet::Core::USER_3,
  OpenSkyNet::Core::USER_MAX, OpenSkyNet::Core::PREV, OpenSkyNet::Core::CURR, OpenSkyNet::Core::TEMP,
  OpenSkyNet::Core::POV_3RD, OpenSkyNet::Core::POV_1ST
}