Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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CVisibleObject.h
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1 // Copyright (C) 2004-2011 Dylan Blair
3 //
4 // email: dblair@alumni.cs.utexas.edu
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 
21 #ifndef CVISIBLE_OBJECT_H
22 #define CVISIBLE_OBJECT_H
23 
24 #include "IObject.h"
25 
26 namespace OpenSkyNet {
27  namespace Core {
28  class CORE_DLL VisibleObject : public ABCObject {
29  public:
30  virtual const VisibleObject* getVisibleObject() const { return this; }
31  virtual VisibleObject* getVisibleObject() { return this; }
32 
33  virtual void setVisible(bool val_) { UNUSED(val_); }
34 
36  virtual void saveMaterials() {}
38  virtual void loadMaterials() {}
39  };
40  }
41 }
42 
43 #endif //CVISIBLE_OBJECT_H
Definition: CVisibleObject.h:28
virtual void saveMaterials()
Definition: CVisibleObject.h:36
#define UNUSED(var)
Definition: UTypes.h:35
virtual void setVisible(bool val_)
Definition: CVisibleObject.h:33
virtual VisibleObject * getVisibleObject()
Definition: CVisibleObject.h:31
virtual const VisibleObject * getVisibleObject() const
Definition: CVisibleObject.h:30
#define CORE_DLL
Definition: CCoreDLL.h:57
Definition: IObject.h:75
virtual void loadMaterials()
Definition: CVisibleObject.h:38