Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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GSphere.h
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1 // Copyright (C) 2004-2010 Dylan Blair
3 //
4 // email: dblair@alumni.cs.utexas.edu
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 
21 #ifndef GSPHERE_H
22 #define GSPHERE_H
23 
24 #include "GUtils.h"
25 
26 #include <string>
27 
28 namespace OpenSkyNet {
29  namespace Graphics {
33  void createSphere(const std::string& name_, float radius_=1.0f, int rings_=16, int segments_=16);
34  }
35 }
36 
37 #endif //GSPHERE_H
void createSphere(const std::string &name_, float radius_=1.0f, int rings_=16, int segments_=16)
Definition: GSphere.cpp:5