Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Classes | Namespaces | Functions
MPoint.h File Reference
#include "MFun.h"
#include <string.h>
#include <algorithm>

Go to the source code of this file.

Classes

class  OpenSkyNet::Math::Point< T, U >
 

Namespaces

 OpenSkyNet
 
 OpenSkyNet::Math
 All Math classes, functions, variables, and constants.
 

Functions

template<class T , class U >
bool OpenSkyNet::Math::operator== (const Point< T > &lhs_, const Point< U > &rhs_)
 
template<class T , class U >
bool OpenSkyNet::Math::operator!= (const Point< T > &lhs_, const Point< U > &rhs_)
 
template<class T , class U >
Point< T > OpenSkyNet::Math::operator+ (const Point< T > &lhs_, const Point< U > &rhs_)
 
template<class T , class U >
Point< T > OpenSkyNet::Math::operator- (const Point< T > &lhs_, const Point< U > &rhs_)
 
template<class T , class U >
Point< T > OpenSkyNet::Math::operator* (const Point< T > &lhs_, const Point< U > &rhs_)
 
template<class T , class U >
Point< T > OpenSkyNet::Math::operator/ (const Point< T > &lhs_, const Point< U > &rhs_)
 
template<class T , class U >
Point< T > OpenSkyNet::Math::operator* (const Point< T > &lhs_, const U &rhs_)
 
template<class T , class U >
Point< T > OpenSkyNet::Math::operator/ (const Point< T > &lhs_, const U &rhs_)
 
template<class T , class U >
OpenSkyNet::Math::getLength (const Point< T > &lhs_, const Point< U > &rhs_)
 
template<class T , class U >
Point< T > OpenSkyNet::Math::interpolate (const Point< T > &lhs_, const Point< U > &rhs_, float amount_)
 
Point< float, 2 > OpenSkyNet::Math::RandPointInOrOnCircle (float radius_)