Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Classes | Namespaces | Enumerations | Variables
Tactics3DSuperPower.h File Reference
#include "../Libs/Utils_LIB/UTypes.h"
#include <vector>
#include <string>
#include <map>

Go to the source code of this file.

Classes

struct  Tactics3D::SuperPower
 
struct  Tactics3D::Evocation
 
struct  Tactics3D::WhatDoesNotKillMe
 
struct  Tactics3D::ArgumentAgainstMotion
 
struct  Tactics3D::JamSession
 

Namespaces

 Tactics3D
 All logic and data for the game Tactics: Western Philosophers Vs. Musicians.
 

Enumerations

enum  Tactics3D::SUPER_POWER {
  Tactics3D::NO_POWER, Tactics3D::EVOCATION, Tactics3D::WHAT_DOES_NOT_KILL_ME, Tactics3D::ARGUMENT_AGAINST_MOTION,
  Tactics3D::JAM_SESSION
}
 

Variables

const Evocation Tactics3D::g_evocation
 
const WhatDoesNotKillMe Tactics3D::g_whatDoesNotKillMe
 
const ArgumentAgainstMotion Tactics3D::g_argumentAgainstMotion
 
const JamSession Tactics3D::g_jamSession
 
std::map< SUPER_POWER, const
SuperPower * > 
Tactics3D::g_superPowers