Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
oNCEGUI
oNOgre
|oCPathAffector
|oCPathAffectorFactory
|oCPathEmitter
|\CPathEmitterFactory
oNOpenSkyNet
|oNAIAction selection solvers
|oNCDCollision volume data and collision detection methods
|oNCoreClasses for a base game object hierarchy, object factories, and updater classes
|oNCoreDesigner3DViewer
|oNGraphicsWraps OGRE and CEGUI, and adds custom event handlers and renderable objects
|oNMathAll Math classes, functions, variables, and constants
|oNOgreCore
|oNPFAll Pathfinding classes and constants
|\NUtils
\NTactics3DAll logic and data for the game Tactics: Western Philosophers Vs. Musicians
 oNCombat
 oNUtils
 oCAction
 oCNoPAction
 oCDelayAction
 oCMoveAction
 oCRepairThrustersAction
 oCBreakGrappleAction
 oCAttackAction
 oCSpecialMoveAction
 oCSuperPowerAction
 oCAppUserObj
 oCInputListener
 oCApp
 oCAttackRange
 oCInfiniteAttackRange
 oCControlsScreen
 oCEvent
 oCEvocationObject
 oCCounterableMove
 oCSpecialMove
 oCHaymaker
 oCOneTwoPunch
 oCPowerPunch
 oCLegSweep
 oCDoublePumpThrustKick
 oCPowerSlam
 oCScorpionDeathlock
 oCHipFire
 oCIronSightsFire
 oCFightingStyle
 oCIntroScreen
 oCICollectible
 oCIEquipable
 oCIWeapon
 oCLobbyScreen
 oCMainScreen
 oCMegaRL
 oCNPC
 oCPC
 oCRemotePC
 oCSuperPower
 oCEvocation
 oCWhatDoesNotKillMe
 oCArgumentAgainstMotion
 oCJamSession
 oCWarrior
 oCWarriorsSetupScreen
 \CWarriorsWrapupScreen