Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
OpenSkyNet::Core::Object Member List

This is the complete list of members for OpenSkyNet::Core::Object, including all inherited members.

getAngVel() const =0OpenSkyNet::Core::Objectpure virtual
getAngVel(Math::Point<> &angVel_) const =0OpenSkyNet::Core::Objectpure virtual
getHasAngVelChanged() const =0OpenSkyNet::Core::Objectpure virtual
getHasPosChanged() const =0OpenSkyNet::Core::Objectpure virtual
getHasRotChanged() const =0OpenSkyNet::Core::Objectpure virtual
getHasVelChanged() const =0OpenSkyNet::Core::Objectpure virtual
getName() const =0OpenSkyNet::Core::Objectpure virtual
getPhysicalObject() const =0OpenSkyNet::Core::Objectpure virtual
getPhysicalObject()=0OpenSkyNet::Core::Objectpure virtual
getPos() const =0OpenSkyNet::Core::Objectpure virtual
getPos(Math::Point<> &pos_) const =0OpenSkyNet::Core::Objectpure virtual
getRot() const =0OpenSkyNet::Core::Objectpure virtual
getRot(Math::Matrix3x3 &rot_) const =0OpenSkyNet::Core::Objectpure virtual
getVel() const =0OpenSkyNet::Core::Objectpure virtual
getVel(Math::Point<> &vel_) const =0OpenSkyNet::Core::Objectpure virtual
getVisibleObject() const =0OpenSkyNet::Core::Objectpure virtual
getVisibleObject()=0OpenSkyNet::Core::Objectpure virtual
Object()OpenSkyNet::Core::Objectinline
setAngVel(const Math::Point<> &angVel_)=0OpenSkyNet::Core::Objectpure virtual
setHasAngVelChanged(bool val_)=0OpenSkyNet::Core::Objectpure virtual
setHasPosChanged(bool val_)=0OpenSkyNet::Core::Objectpure virtual
setHasRotChanged(bool val_)=0OpenSkyNet::Core::Objectpure virtual
setHasVelChanged(bool val_)=0OpenSkyNet::Core::Objectpure virtual
setName(const std::string &name_)=0OpenSkyNet::Core::Objectpure virtual
setPos(const Math::Point<> &pos_)=0OpenSkyNet::Core::Objectpure virtual
setRot(const Math::Matrix3x3 &rot_)=0OpenSkyNet::Core::Objectpure virtual
setVel(const Math::Point<> &vel_)=0OpenSkyNet::Core::Objectpure virtual
~Object()OpenSkyNet::Core::Objectinlinevirtual