Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | List of all members
OpenSkyNet::Core::Object Class Referenceabstract

#include <IObject.h>

Inheritance diagram for OpenSkyNet::Core::Object:
OpenSkyNet::Core::ABCObject OpenSkyNet::Core::AIWrapperObject OpenSkyNet::Core::Cinematographer OpenSkyNet::Core::ParticleObject OpenSkyNet::Core::PhysicalObject OpenSkyNet::Core::PhysVisObject OpenSkyNet::Core::VisibleObject Tactics3D::AttackRange Tactics3D::EvocationObject Tactics3D::MegaRL Tactics3D::Warrior Tactics3D::NPC

Public Member Functions

 Object ()
 
virtual ~Object ()
 
virtual Math::Point getPos () const =0
 
virtual void getPos (Math::Point<> &pos_) const =0
 
virtual void setPos (const Math::Point<> &pos_)=0
 
virtual bool getHasPosChanged () const =0
 
virtual void setHasPosChanged (bool val_)=0
 
virtual Math::Matrix3x3 getRot () const =0
 
virtual void getRot (Math::Matrix3x3 &rot_) const =0
 
virtual void setRot (const Math::Matrix3x3 &rot_)=0
 
virtual bool getHasRotChanged () const =0
 
virtual void setHasRotChanged (bool val_)=0
 
virtual Math::Point getVel () const =0
 
virtual void getVel (Math::Point<> &vel_) const =0
 
virtual void setVel (const Math::Point<> &vel_)=0
 
virtual bool getHasVelChanged () const =0
 
virtual void setHasVelChanged (bool val_)=0
 
virtual Math::Point getAngVel () const =0
 
virtual void getAngVel (Math::Point<> &angVel_) const =0
 
virtual void setAngVel (const Math::Point<> &angVel_)=0
 
virtual bool getHasAngVelChanged () const =0
 
virtual void setHasAngVelChanged (bool val_)=0
 
virtual const PhysicalObjectgetPhysicalObject () const =0
 
virtual PhysicalObjectgetPhysicalObject ()=0
 
virtual const VisibleObjectgetVisibleObject () const =0
 
virtual VisibleObjectgetVisibleObject ()=0
 
virtual const std::string & getName () const =0
 
virtual void setName (const std::string &name_)=0
 

Detailed Description

Interface that represents base methods for all objects.

Constructor & Destructor Documentation

OpenSkyNet::Core::Object::Object ( )
inline
virtual OpenSkyNet::Core::Object::~Object ( )
inlinevirtual

Member Function Documentation

virtual Math::Point OpenSkyNet::Core::Object::getAngVel ( ) const
pure virtual
virtual void OpenSkyNet::Core::Object::getAngVel ( Math::Point<> &  angVel_) const
pure virtual
virtual bool OpenSkyNet::Core::Object::getHasAngVelChanged ( ) const
pure virtual
virtual bool OpenSkyNet::Core::Object::getHasPosChanged ( ) const
pure virtual
virtual bool OpenSkyNet::Core::Object::getHasRotChanged ( ) const
pure virtual
virtual bool OpenSkyNet::Core::Object::getHasVelChanged ( ) const
pure virtual
virtual const std::string& OpenSkyNet::Core::Object::getName ( ) const
pure virtual
virtual const PhysicalObject* OpenSkyNet::Core::Object::getPhysicalObject ( ) const
pure virtual
virtual PhysicalObject* OpenSkyNet::Core::Object::getPhysicalObject ( )
pure virtual
virtual Math::Point OpenSkyNet::Core::Object::getPos ( ) const
pure virtual
virtual void OpenSkyNet::Core::Object::getPos ( Math::Point<> &  pos_) const
pure virtual
virtual Math::Matrix3x3 OpenSkyNet::Core::Object::getRot ( ) const
pure virtual
virtual void OpenSkyNet::Core::Object::getRot ( Math::Matrix3x3 rot_) const
pure virtual
virtual Math::Point OpenSkyNet::Core::Object::getVel ( ) const
pure virtual
virtual void OpenSkyNet::Core::Object::getVel ( Math::Point<> &  vel_) const
pure virtual
virtual const VisibleObject* OpenSkyNet::Core::Object::getVisibleObject ( ) const
pure virtual
virtual VisibleObject* OpenSkyNet::Core::Object::getVisibleObject ( )
pure virtual
virtual void OpenSkyNet::Core::Object::setAngVel ( const Math::Point<> &  angVel_)
pure virtual
virtual void OpenSkyNet::Core::Object::setHasAngVelChanged ( bool  val_)
pure virtual
virtual void OpenSkyNet::Core::Object::setHasPosChanged ( bool  val_)
pure virtual
virtual void OpenSkyNet::Core::Object::setHasRotChanged ( bool  val_)
pure virtual
virtual void OpenSkyNet::Core::Object::setHasVelChanged ( bool  val_)
pure virtual
virtual void OpenSkyNet::Core::Object::setName ( const std::string &  name_)
pure virtual
virtual void OpenSkyNet::Core::Object::setPos ( const Math::Point<> &  pos_)
pure virtual
virtual void OpenSkyNet::Core::Object::setRot ( const Math::Matrix3x3 rot_)
pure virtual
virtual void OpenSkyNet::Core::Object::setVel ( const Math::Point<> &  vel_)
pure virtual

The documentation for this class was generated from the following file: