#include <GUI.h>
OpenSkyNet::Graphics::InputListener::InputListener |
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virtual OpenSkyNet::Graphics::InputListener::~InputListener |
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inlinevirtual |
virtual bool OpenSkyNet::Graphics::InputListener::keyPressed |
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const OIS::KeyEvent & |
arg | ) |
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virtual |
virtual bool OpenSkyNet::Graphics::InputListener::keyReleased |
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const OIS::KeyEvent & |
arg | ) |
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virtual |
bool InputListener::mouseMoved |
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const OIS::MouseEvent & |
arg | ) |
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virtual |
bool InputListener::mousePressed |
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const OIS::MouseEvent & |
arg, |
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OIS::MouseButtonID |
id |
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virtual |
bool InputListener::mouseReleased |
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const OIS::MouseEvent & |
arg, |
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OIS::MouseButtonID |
id |
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virtual |
virtual void OpenSkyNet::Graphics::InputListener::pickNode |
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Ogre::SceneNode * |
node_ | ) |
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virtual |
void OpenSkyNet::Graphics::InputListener::setNodePickedCallback |
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NodePickedCallback |
nodePickedCallback_ | ) |
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inline |
Ogre::Camera* OpenSkyNet::Graphics::InputListener::_cam |
Ogre::SceneNode* OpenSkyNet::Graphics::InputListener::_currPickedNode |
CEGUI::Renderer* OpenSkyNet::Graphics::InputListener::_gUIRenderer |
NodePickedCallback OpenSkyNet::Graphics::InputListener::_nodePickedCallback |
Ogre::Vector3 OpenSkyNet::Graphics::InputListener::_rayDirection |
The ray direction and origin vectors
Ogre::Vector3 OpenSkyNet::Graphics::InputListener::_rayOrigin |
Ogre::SceneNode* OpenSkyNet::Graphics::InputListener::_topNode |
The documentation for this class was generated from the following files: