Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::Graphics::OgreApp Member List

This is the complete list of members for OpenSkyNet::Graphics::OgreApp, including all inherited members.

_cameraOpenSkyNet::Graphics::OgreAppprotected
_namesToSerializableLightsOpenSkyNet::Graphics::OgreAppprotected
_namesToSerializableNodesOpenSkyNet::Graphics::OgreAppprotected
_nonPersistentLightsOpenSkyNet::Graphics::OgreAppprotected
_nonPersistentNodesOpenSkyNet::Graphics::OgreAppprotected
_rootOpenSkyNet::Graphics::OgreAppprotected
_sceneMgrOpenSkyNet::Graphics::OgreAppprotected
_windowOpenSkyNet::Graphics::OgreAppprotected
chooseSceneManager()OpenSkyNet::Graphics::OgreAppprotectedvirtual
configure(bool restoreOgreConfig_)OpenSkyNet::Graphics::OgreAppprotectedvirtual
createCamera()OpenSkyNet::Graphics::OgreAppprotectedvirtual
createResourceListener()OpenSkyNet::Graphics::OgreAppinlineprotectedvirtual
createScene(const char *sceneGraphXML_)OpenSkyNet::Graphics::OgreAppvirtual
createSceneNode(const char *name_, bool isPersistent_, Ogre::SceneNode *parent_)OpenSkyNet::Graphics::OgreApp
createViewports()OpenSkyNet::Graphics::OgreAppprotectedvirtual
destroyScene(bool doDestroyPersistentData_)OpenSkyNet::Graphics::OgreAppvirtual
getCam() const OpenSkyNet::Graphics::OgreAppinline
getNonPersistentNodes() const OpenSkyNet::Graphics::OgreAppinline
getSceneManager() const OpenSkyNet::Graphics::OgreAppinline
getSceneNode(const char *name_) const OpenSkyNet::Graphics::OgreAppinline
getWindow() const OpenSkyNet::Graphics::OgreAppinline
go()OpenSkyNet::Graphics::OgreAppinlinevirtual
loadResources()OpenSkyNet::Graphics::OgreAppprotectedvirtual
OgreApp()OpenSkyNet::Graphics::OgreAppinline
processSceneGraphXML(TiXmlElement *element_, Ogre::SceneNode *parentSceneNode_)OpenSkyNet::Graphics::OgreAppprotected
serialize(TiXmlElement *element_, Ogre::SceneNode *parentSceneNode_)OpenSkyNet::Graphics::OgreAppprotected
serializeSceneGraph(const char *sceneGraphXML_)OpenSkyNet::Graphics::OgreApp
setup(bool restoreOgreConfig_)OpenSkyNet::Graphics::OgreAppvirtual
setupResources()OpenSkyNet::Graphics::OgreAppprotectedvirtual
~OgreApp()OpenSkyNet::Graphics::OgreAppinlinevirtual