Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::Math::Path Member List

This is the complete list of members for OpenSkyNet::Math::Path, including all inherited members.

addAPoint(const Math::Point<> &aPoint_)OpenSkyNet::Math::Pathinline
addAPoint(float x_, float y_, float z_)OpenSkyNet::Math::Pathinline
appendPath(const Path &path_)OpenSkyNet::Math::Pathinline
calcDistances()OpenSkyNet::Math::Path
calcNaturalCubicSpline(float minDistanceBetweenPoints_=1.0, Utils::uint maxTotalPoints_=0, float tension_=0.0f)OpenSkyNet::Math::Path
clear()OpenSkyNet::Math::Pathinline
getAdditiveFromSpeed(float speed_) const OpenSkyNet::Math::Pathinline
getNumPoints() const OpenSkyNet::Math::Pathinline
getPoints()OpenSkyNet::Math::Pathinline
getPoints() const OpenSkyNet::Math::Pathinline
getTotalDist() const OpenSkyNet::Math::Pathinline
isPathChanged()OpenSkyNet::Math::Pathinline
Path()OpenSkyNet::Math::Path
translate(const Math::Point<> &p_)OpenSkyNet::Math::Pathinline
travelPercentOfDist(const float &percent_) const OpenSkyNet::Math::Path
travelPercentOfPoints(const float &percent_) const OpenSkyNet::Math::Path