Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::Math::Point< T, U > Member List

This is the complete list of members for OpenSkyNet::Math::Point< T, U >, including all inherited members.

_dimensionsOpenSkyNet::Math::Point< T, U >
a()OpenSkyNet::Math::Point< T, U >inline
a() const OpenSkyNet::Math::Point< T, U >inline
b()OpenSkyNet::Math::Point< T, U >inline
b() const OpenSkyNet::Math::Point< T, U >inline
equals(const Point< T > &rhs_, T radiusSqrd_) const OpenSkyNet::Math::Point< T, U >inline
g()OpenSkyNet::Math::Point< T, U >inline
g() const OpenSkyNet::Math::Point< T, U >inline
getAbs() const OpenSkyNet::Math::Point< T, U >inline
getComponentSum() const OpenSkyNet::Math::Point< T, U >inline
getCross3(const Point< T > &rhs_) const OpenSkyNet::Math::Point< T, U >inline
getDot3(const Point< T > &rhs_) const OpenSkyNet::Math::Point< T, U >inline
getLength() const OpenSkyNet::Math::Point< T, U >inline
getLenSqrd() const OpenSkyNet::Math::Point< T, U >inline
getMax() const OpenSkyNet::Math::Point< T, U >inline
getMin() const OpenSkyNet::Math::Point< T, U >inline
getNumDimensions() const OpenSkyNet::Math::Point< T, U >inline
getReflection3(const Point< T > &n_) const OpenSkyNet::Math::Point< T, U >inline
normalize()OpenSkyNet::Math::Point< T, U >inline
operator*=(const T &rhs_)OpenSkyNet::Math::Point< T, U >inline
operator+=(const Point< T > &rhs_)OpenSkyNet::Math::Point< T, U >inline
operator+=(const T &rhs_)OpenSkyNet::Math::Point< T, U >inline
operator-() const OpenSkyNet::Math::Point< T, U >inline
operator-=(const Point< T > &rhs_)OpenSkyNet::Math::Point< T, U >inline
operator-=(const T &rhs_)OpenSkyNet::Math::Point< T, U >inline
operator=(const Point< T, U > &rhs_)OpenSkyNet::Math::Point< T, U >inline
operator[](int i_)OpenSkyNet::Math::Point< T, U >inline
operator[](int i_) const OpenSkyNet::Math::Point< T, U >inline
Point(const T &x_=0, const T &y_=0, const T &z_=0)OpenSkyNet::Math::Point< T, U >inline
Point(const Point< T > &p_)OpenSkyNet::Math::Point< T, U >inline
r()OpenSkyNet::Math::Point< T, U >inline
r() const OpenSkyNet::Math::Point< T, U >inline
x()OpenSkyNet::Math::Point< T, U >inline
x() const OpenSkyNet::Math::Point< T, U >inline
y()OpenSkyNet::Math::Point< T, U >inline
y() const OpenSkyNet::Math::Point< T, U >inline
z()OpenSkyNet::Math::Point< T, U >inline
z() const OpenSkyNet::Math::Point< T, U >inline