Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
OpenSkyNet::OgreCore::OgreDirector Member List

This is the complete list of members for OpenSkyNet::OgreCore::OgreDirector, including all inherited members.

_currCamOpenSkyNet::Core::Directorprotected
_currObjOpenSkyNet::Core::Updaterprotected
_currPrioOpenSkyNet::Core::Updaterprotected
_dtSinceAllWereUpdatedOpenSkyNet::Core::Updaterprotected
_goToWhenNotBusyOpenSkyNet::Core::Directorprotected
_intervalOpenSkyNet::Core::Updaterprotected
_nonCollidingInfoMapOpenSkyNet::Core::MotionUpdaterprotected
_noSwitchIfBusyOpenSkyNet::Core::Directorprotected
_objListsOpenSkyNet::Core::Updaterprotected
_objMapOpenSkyNet::Core::Updaterprotected
_partialUpdateOpenSkyNet::Core::Updaterprotected
_POV1stCamOpenSkyNet::Core::Directorprotected
_POV3rdCamOpenSkyNet::Core::Directorprotected
_prevCamOpenSkyNet::Core::Directorprotected
_prevTotalTimeForAllUpdatesOpenSkyNet::Core::Updaterprotected
_prioOpenSkyNet::Core::Updaterprotected
_tempCamOpenSkyNet::Core::Directorprotected
_typeOpenSkyNet::Core::Updaterprotected
_typeNameOpenSkyNet::Core::Updaterprotected
addAnchor(Object *base_, Object *anchor_, bool updatePos_, bool updateRot_, const Math::Point<> &localPos_, const Math::Matrix3x3 &localRot_)OpenSkyNet::Core::MotionUpdatervirtual
addAnchor(Object *base_, Object *anchor_, bool updatePos_, bool updateRot_)OpenSkyNet::Core::MotionUpdatervirtual
addFollowTarget(DIRECTOR_CAM cam_, Object *follow_, bool updatePos_=true, bool updateRot_=true)OpenSkyNet::Core::Director
addFollowTarget(DIRECTOR_CAM cam_, Object *follow_, bool updatePos_, bool updateRot_, const Math::Point<> &localPos_, const Math::Matrix3x3 &localRot_)OpenSkyNet::Core::Director
addObject(Object *obj_, Updater::OBJECT_PRIORITY prio_=Updater::OBJ_1, bool isOneShot_=false)OpenSkyNet::Core::Directorinlineprotectedvirtual
AI enum valueOpenSkyNet::Core::Updater
allObjectsUpdated()OpenSkyNet::Core::Updaterprotected
ANIMATION enum valueOpenSkyNet::Core::Updater
ATTACH_POINT enum nameOpenSkyNet::Core::MotionUpdater
BASE enum valueOpenSkyNet::Core::MotionUpdater
CAMERA enum valueOpenSkyNet::Core::Updater
COLLISION_DETECTOR enum valueOpenSkyNet::Core::Updater
copyCine(DIRECTOR_CAM dest_, DIRECTOR_CAM source_)OpenSkyNet::Core::Director
CORE_MAX enum valueOpenSkyNet::Core::Updater
Director()OpenSkyNet::Core::Director
find(Object *obj_) const OpenSkyNet::Core::Updaterinline
getCine(DIRECTOR_CAM cam_)OpenSkyNet::Core::Director
getCine(DIRECTOR_CAM cam_) const OpenSkyNet::Core::Director
getCurrCam() const OpenSkyNet::Core::Directorinline
getInterval() const OpenSkyNet::Core::Updaterinline
getNumObjects() const OpenSkyNet::Core::Updaterinline
getNumObjectsThatCanUpdate() const OpenSkyNet::Core::Updaterinline
getNumToUpdate(float dt_)OpenSkyNet::Core::Updaterprotected
getPriority() const OpenSkyNet::Core::Updaterinline
getPriority(Object *obj_) const OpenSkyNet::Core::Updater
getType() const OpenSkyNet::Core::Updaterinline
getTypeName() const OpenSkyNet::Core::Updaterinline
isCurrCamBusy() const OpenSkyNet::Core::Directorinline
MAX enum valueOpenSkyNet::Core::Updater
MotionUpdater(Updater::UPDATER_TYPE type_, const char *typeName_, Updater::UPDATER_PRIORITY prio_, float interval_)OpenSkyNet::Core::MotionUpdaterinline
NUM_ATTACH_POINTS enum valueOpenSkyNet::Core::MotionUpdater
OBJ_1 enum valueOpenSkyNet::Core::Updater
OBJ_2 enum valueOpenSkyNet::Core::Updater
OBJ_3 enum valueOpenSkyNet::Core::Updater
OBJ_DISABLED enum valueOpenSkyNet::Core::Updater
OBJ_NUM_PRIORITIES enum valueOpenSkyNet::Core::Updater
OBJECT_PRIORITY enum nameOpenSkyNet::Core::Updater
ObjMap typedefOpenSkyNet::Core::Updater
OgreDirector()OpenSkyNet::OgreCore::OgreDirector
PATH enum valueOpenSkyNet::Core::Updater
PATH_FINDER enum valueOpenSkyNet::Core::Updater
PHYS_VIS enum valueOpenSkyNet::Core::Updater
PHYSICS enum valueOpenSkyNet::Core::Updater
removeAllAnchors(Object *base_)OpenSkyNet::Core::MotionUpdatervirtual
removeAllObjects()OpenSkyNet::Core::MotionUpdaterprotectedvirtual
removeAnchor(Object *base_, Object *anchor_)OpenSkyNet::Core::MotionUpdatervirtual
removeFollowTarget(DIRECTOR_CAM cam_, Object *follow_)OpenSkyNet::Core::Director
removeObject(Object *obj_)OpenSkyNet::Core::MotionUpdaterprotectedvirtual
rotate(DIRECTOR_CAM cam_, const Math::Point<> &centerOfRot_, const Math::Point<> &axis_, float radians_, float speed_, bool q_=false)OpenSkyNet::Core::Director
rotate(DIRECTOR_CAM cam_, const Math::Point<> &centerOfRot_, const Math::Matrix3x3 &endRot_, float speed_, bool q_=false)OpenSkyNet::Core::Director
setCurrCam(OpenSkyNet::Core::DIRECTOR_CAM cam_)OpenSkyNet::OgreCore::OgreDirectorvirtual
setForward(Math::Matrix3x3 &rot_, Math::Point<> &forward_)OpenSkyNet::Core::MotionUpdaterinlinestatic
setInterval(float interval_)OpenSkyNet::Core::Updaterinline
setLookAtTarget(DIRECTOR_CAM cam_, Object *lookAt_=0)OpenSkyNet::Core::Director
setPath(DIRECTOR_CAM cam_, Math::Path *path_, const float &speed_, Math::Interpolator::TYPE interpolatorType_=Math::Interpolator::END, bool lookAtEnd_=false, float lookPercentAhead_=0.0f, bool usePercentOfPoints_=false)OpenSkyNet::Core::Director
setPos(DIRECTOR_CAM cam_, const Math::Point<> &pos_)OpenSkyNet::Core::Director
setPriority(UPDATER_PRIORITY prio_)OpenSkyNet::Core::Updaterinlineprotected
setPriority(Object *obj_, OBJECT_PRIORITY prio_)OpenSkyNet::Core::Updatervirtual
setStaticEffect(DIRECTOR_CAM cam_, CAMERA_EFFECT type_, float begin_, float end_, float speed_, bool q_=false)OpenSkyNet::Core::Director
TRANSFORM_CHANGE_DETECTOR enum valueOpenSkyNet::Core::Updater
TRANSFORM_INTERPOLATOR enum valueOpenSkyNet::Core::Updater
translate(DIRECTOR_CAM cam_, const Math::Point<> &endPos_, float speed_, bool q_=false)OpenSkyNet::Core::Director
UPD_1 enum valueOpenSkyNet::Core::Updater
UPD_2 enum valueOpenSkyNet::Core::Updater
UPD_3 enum valueOpenSkyNet::Core::Updater
UPD_4 enum valueOpenSkyNet::Core::Updater
UPD_5 enum valueOpenSkyNet::Core::Updater
UPD_6 enum valueOpenSkyNet::Core::Updater
UPD_7 enum valueOpenSkyNet::Core::Updater
UPD_8 enum valueOpenSkyNet::Core::Updater
UPD_DISABLED enum valueOpenSkyNet::Core::Updater
UPD_NUM_PRIORITIES enum valueOpenSkyNet::Core::Updater
update(float dt_)OpenSkyNet::Core::Directorvirtual
updateAnchors(Object *obj_)OpenSkyNet::Core::MotionUpdaterprotectedvirtual
Updater()OpenSkyNet::Core::Updaterinline
Updater(UPDATER_TYPE type_, const char *typeName_, UPDATER_PRIORITY prio_, float interval_)OpenSkyNet::Core::Updaterinline
UPDATER_PRIORITY enum nameOpenSkyNet::Core::Updater
UPDATER_TYPE enum nameOpenSkyNet::Core::Updater
VIEW enum valueOpenSkyNet::Core::MotionUpdater
yawGloballyThenPitchLocally(DIRECTOR_CAM cam_, const Math::Point<> &endForward_, float speed_, bool q_=false)OpenSkyNet::Core::Director
~Director()OpenSkyNet::Core::Directorinlinevirtual
~Updater()OpenSkyNet::Core::Updaterinlinevirtual