Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::OgreCore::OgreObjectFactory Member List

This is the complete list of members for OpenSkyNet::OgreCore::OgreObjectFactory, including all inherited members.

_namesToObjsOpenSkyNet::Core::ObjectFactoryprotected
_nonPersistentObjsOpenSkyNet::Core::ObjectFactoryprotected
_nonPersistentShapesOpenSkyNet::Core::ObjectFactoryprotected
addUpdaters(TiXmlElement *objElement_, OpenSkyNet::Core::Object *obj_)OpenSkyNet::OgreCore::OgreObjectFactorystatic
CAMERA enum valueOpenSkyNet::Core::ObjectFactory
createInstance()OpenSkyNet::OgreCore::OgreObjectFactoryinlinestatic
createObject(const char *name_, bool isPersistent_, CREATION_FLAG flag_,...)OpenSkyNet::OgreCore::OgreObjectFactoryvirtual
createShape(CD::SHAPE_TYPE shapeType_,...)OpenSkyNet::Core::ObjectFactoryvirtual
CREATION_FLAG enum nameOpenSkyNet::Core::ObjectFactory
destroyAllObjects(bool doDestroyPersistentData_)OpenSkyNet::Core::ObjectFactory
getColGroupStrFromUInt(Utils::uint colGroup_)OpenSkyNet::Core::ObjectFactoryprotectedstatic
getColGroupUIntFromStr(const char *colGroup_)OpenSkyNet::Core::ObjectFactoryprotectedstatic
getInstance()OpenSkyNet::OgreCore::OgreObjectFactoryinlinestatic
getObject(const char *name_)OpenSkyNet::Core::ObjectFactory
getObjects() const OpenSkyNet::Core::ObjectFactoryinline
getOgreApp()OpenSkyNet::OgreCore::OgreObjectFactoryinline
getShape(Utils::uint index_)OpenSkyNet::Core::ObjectFactoryinline
init(Graphics::OgreApp *ogreApp_)OpenSkyNet::OgreCore::OgreObjectFactoryvirtual
loadCoreObjectsXML(const char *coreObjectsXML_)OpenSkyNet::OgreCore::OgreObjectFactoryvirtual
NONE enum valueOpenSkyNet::Core::ObjectFactory
ObjectFactory()OpenSkyNet::Core::ObjectFactoryprotected
OgreObjectFactory()OpenSkyNet::OgreCore::OgreObjectFactoryprotected
PHYS_VIS enum valueOpenSkyNet::Core::ObjectFactory
PHYSICAL enum valueOpenSkyNet::Core::ObjectFactory
serialize(const char *coreObjectsXML_)OpenSkyNet::OgreCore::OgreObjectFactoryvirtual
shutDown()OpenSkyNet::OgreCore::OgreObjectFactorystatic
VISIBLE enum valueOpenSkyNet::Core::ObjectFactory