Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::OgreCore::OgrePhysVisObject Member List

This is the complete list of members for OpenSkyNet::OgreCore::OgrePhysVisObject, including all inherited members.

_hasAngVelChangedOpenSkyNet::Core::ABCObjectprotected
_hasPosChangedOpenSkyNet::Core::ABCObjectprotected
_hasRotChangedOpenSkyNet::Core::ABCObjectprotected
_hasVelChangedOpenSkyNet::Core::ABCObjectprotected
_nameOpenSkyNet::Core::ABCObjectprotected
_pOOpenSkyNet::Core::PhysVisObjectprotected
_posOffsetOpenSkyNet::Core::PhysVisObjectprotected
_rotOffsetOpenSkyNet::Core::PhysVisObjectprotected
_visColVolOpenSkyNet::OgreCore::OgrePhysVisObjectprotected
_vOOpenSkyNet::Core::PhysVisObjectprotected
ABCObject()OpenSkyNet::Core::ABCObjectinline
getAngVel() const OpenSkyNet::Core::ABCObjectinlinevirtual
getAngVel(Math::Point<> &angVel_) const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasAngVelChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasPosChanged() const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getHasRotChanged() const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getHasVelChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getName() const OpenSkyNet::Core::ABCObjectinlinevirtual
getPhysicalObject() const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getPhysicalObject()OpenSkyNet::Core::PhysVisObjectinlinevirtual
getPos() const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getPos(Math::Point<> &pos_) const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getRot() const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getRot(Math::Matrix3x3 &rot_) const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getVel() const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getVel(Math::Point<> &vel_) const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getVisibleObject() const OpenSkyNet::Core::PhysVisObjectinlinevirtual
getVisibleObject()OpenSkyNet::Core::PhysVisObjectinlinevirtual
handleCollisions(Object *collidee_, std::vector< CD::HitInfo > &colliders_, float &dt_)OpenSkyNet::Core::PhysVisObjectinlinevirtual
handleDeletedCollisions(Object *collidee_, std::vector< Object * > &colliders_)OpenSkyNet::Core::CollisionListenerinlinevirtual
handleNewCollisions(Object *collidee_, std::vector< Object * > &colliders_)OpenSkyNet::Core::CollisionListenerinlinevirtual
handleNonCollidingTransformApplied(Object *obj_)OpenSkyNet::Core::CollisionListenerinlinevirtual
handleOutOfGrid(Object *obj_)OpenSkyNet::Core::CollisionListenerinlinevirtual
handleWrongSidedness(Object *collidee_, std::vector< CD::HitInfo > &collisions_)OpenSkyNet::Core::CollisionListenerinlinevirtual
Object()OpenSkyNet::Core::Objectinline
OgrePhysVisObject(Ogre::SceneNode *renderNode_, CD::Shape *shape_, Utils::uint colGroup_, const Math::Point<> &pos_, const Math::Matrix3x3 &rot_)OpenSkyNet::OgreCore::OgrePhysVisObject
OgrePhysVisObject(Ogre::SceneNode *renderNode_, CD::Shape *shape_, Utils::uint colGroup_)OpenSkyNet::OgreCore::OgrePhysVisObject
PhysVisObject(PhysicalObject *pO_, VisibleObject *vO_)OpenSkyNet::Core::PhysVisObject
PhysVisObject(VisibleObject *vO_, CD::Shape *shape_, Utils::uint colGroup_)OpenSkyNet::Core::PhysVisObject
setAngVel(const Math::Point<> &angVel_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasAngVelChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasPosChanged(bool val_)OpenSkyNet::Core::PhysVisObjectinlinevirtual
setHasRotChanged(bool val_)OpenSkyNet::Core::PhysVisObjectinlinevirtual
setHasVelChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setName(const std::string &name_)OpenSkyNet::Core::ABCObjectinlinevirtual
setNonCollidingData(Object *obj_)OpenSkyNet::Core::PhysVisObjectinlinevirtual
setPos(const Math::Point<> &pos_)OpenSkyNet::Core::PhysVisObjectinlinevirtual
setRot(const Math::Matrix3x3 &rot_)OpenSkyNet::Core::PhysVisObjectinlinevirtual
setVel(const Math::Point<> &vel_)OpenSkyNet::Core::PhysVisObjectinlinevirtual
setVisibleCollisionVolume(Ogre::SceneNode *visColVol_)OpenSkyNet::OgreCore::OgrePhysVisObjectinlinevirtual
showCollisionVolume(bool show_=true)OpenSkyNet::OgreCore::OgrePhysVisObjectinlinevirtual
syncVisFromPhys()OpenSkyNet::OgreCore::OgrePhysVisObjectvirtual
~ABCObject()OpenSkyNet::Core::ABCObjectinlinevirtual
~Object()OpenSkyNet::Core::Objectinlinevirtual
~PhysVisObject()OpenSkyNet::Core::PhysVisObjectvirtual