Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::OgreCore::OgreVisibleObject Member List

This is the complete list of members for OpenSkyNet::OgreCore::OgreVisibleObject, including all inherited members.

_hasAngVelChangedOpenSkyNet::Core::ABCObjectprotected
_hasPosChangedOpenSkyNet::Core::ABCObjectprotected
_hasRotChangedOpenSkyNet::Core::ABCObjectprotected
_hasVelChangedOpenSkyNet::Core::ABCObjectprotected
_materialNamesOpenSkyNet::OgreCore::OgreVisibleObjectprotected
_nameOpenSkyNet::Core::ABCObjectprotected
_renderNameOpenSkyNet::OgreCore::OgreVisibleObjectprotected
_renderNodeOpenSkyNet::OgreCore::OgreVisibleObjectprotected
ABCObject()OpenSkyNet::Core::ABCObjectinline
getAngVel() const OpenSkyNet::Core::ABCObjectinlinevirtual
getAngVel(Math::Point<> &angVel_) const OpenSkyNet::Core::ABCObjectinlinevirtual
getCamSpaceOffset()OpenSkyNet::OgreCore::OgreVisibleObjectinlinestatic
getHasAngVelChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasPosChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasRotChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasVelChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getName() const OpenSkyNet::Core::ABCObjectinlinevirtual
getPhysicalObject() const OpenSkyNet::Core::ABCObjectinlinevirtual
getPhysicalObject()OpenSkyNet::Core::ABCObjectinlinevirtual
getPos() const OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
getPos(Math::Point<> &pos_) const OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
getQuat() const OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
getQuat(Ogre::Quaternion &quat_) const OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
getRenderNode() const OpenSkyNet::OgreCore::OgreVisibleObjectinline
getRenderNode()OpenSkyNet::OgreCore::OgreVisibleObjectinline
getRot() const OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
getRot(Math::Matrix3x3 &rot_) const OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
getVec3() const OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
getVec3(Ogre::Vector3 &vec3_) const OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
getVel() const OpenSkyNet::Core::ABCObjectinlinevirtual
getVel(Math::Point<> &vel_) const OpenSkyNet::Core::ABCObjectinlinevirtual
getVisibleObject() const OpenSkyNet::Core::VisibleObjectinlinevirtual
getVisibleObject()OpenSkyNet::Core::VisibleObjectinlinevirtual
getWorldSpaceOffset()OpenSkyNet::OgreCore::OgreVisibleObjectinlinestatic
loadMaterials()OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
Object()OpenSkyNet::Core::Objectinline
OgreVisibleObject(Ogre::SceneNode *renderNode_)OpenSkyNet::OgreCore::OgreVisibleObject
OgreVisibleObject(Ogre::SceneNode *renderNode_, const Math::Point<> &pos_, const Math::Matrix3x3 &rot_)OpenSkyNet::OgreCore::OgreVisibleObject
OgreVisibleObject(Ogre::SceneNode *renderNode_, const Ogre::Vector3 &pos_, const Ogre::Quaternion &rot_)OpenSkyNet::OgreCore::OgreVisibleObject
saveMaterials()OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
setAngVel(const Math::Point<> &angVel_)OpenSkyNet::Core::ABCObjectinlinevirtual
setCamSpaceOffset(const Ogre::Vector3 &camSpaceOffset_)OpenSkyNet::OgreCore::OgreVisibleObjectinlinestatic
setHasAngVelChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasPosChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasRotChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasVelChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setName(const std::string &name_)OpenSkyNet::Core::ABCObjectinlinevirtual
setPos(const Math::Point<> &pos_)OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
setQuat(const Ogre::Quaternion &quat_)OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
setRenderNameEnabled(const std::string &name_, const Ogre::Camera *cam_, const Ogre::ColourValue &color_)OpenSkyNet::OgreCore::OgreVisibleObject
setRenderNameText(const std::string &name_)OpenSkyNet::OgreCore::OgreVisibleObjectinline
setRot(const Math::Matrix3x3 &rot_)OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
setVec3(const Ogre::Vector3 &vec3_)OpenSkyNet::OgreCore::OgreVisibleObjectvirtual
setVel(const Math::Point<> &vel_)OpenSkyNet::Core::ABCObjectinlinevirtual
setVisible(bool val_)OpenSkyNet::OgreCore::OgreVisibleObjectinlinevirtual
updateRenderNameTransform()OpenSkyNet::OgreCore::OgreVisibleObjectinline
~ABCObject()OpenSkyNet::Core::ABCObjectinlinevirtual
~Object()OpenSkyNet::Core::Objectinlinevirtual
~OgreVisibleObject()OpenSkyNet::OgreCore::OgreVisibleObjectvirtual