Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for OpenSkyNet::PF::PriorityQueue, including all inherited members.
_nodes | OpenSkyNet::PF::PriorityQueue | |
getDirsOrPaths(AStarNode *curr_, std::vector< DirOrPath > &dirsOrPaths_) const | OpenSkyNet::PF::PriorityQueue | |
getMinGCost(Math::Point< int > bin_) const | OpenSkyNet::PF::PriorityQueue | inline |
init(const Math::Point< int > &bin_) | OpenSkyNet::PF::PriorityQueue | |
insert(AStarNode *node_) | OpenSkyNet::PF::PriorityQueue | inline |
isEmpty() const | OpenSkyNet::PF::PriorityQueue | inline |
PriorityQueue() | OpenSkyNet::PF::PriorityQueue | |
processSuccessor(AStarNode *curr_, AStarNode *successor_, const Math::Point< int > &targBin_, CD::DIRECTION prevDir_) | OpenSkyNet::PF::PriorityQueue | inline |
removeMin(AStarNode *&min_) | OpenSkyNet::PF::PriorityQueue | inline |
~PriorityQueue() | OpenSkyNet::PF::PriorityQueue |