Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::PF::PriorityQueue Member List

This is the complete list of members for OpenSkyNet::PF::PriorityQueue, including all inherited members.

_nodesOpenSkyNet::PF::PriorityQueue
getDirsOrPaths(AStarNode *curr_, std::vector< DirOrPath > &dirsOrPaths_) const OpenSkyNet::PF::PriorityQueue
getMinGCost(Math::Point< int > bin_) const OpenSkyNet::PF::PriorityQueueinline
init(const Math::Point< int > &bin_)OpenSkyNet::PF::PriorityQueue
insert(AStarNode *node_)OpenSkyNet::PF::PriorityQueueinline
isEmpty() const OpenSkyNet::PF::PriorityQueueinline
PriorityQueue()OpenSkyNet::PF::PriorityQueue
processSuccessor(AStarNode *curr_, AStarNode *successor_, const Math::Point< int > &targBin_, CD::DIRECTION prevDir_)OpenSkyNet::PF::PriorityQueueinline
removeMin(AStarNode *&min_)OpenSkyNet::PF::PriorityQueueinline
~PriorityQueue()OpenSkyNet::PF::PriorityQueue