Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::PF::WaypointCollection Member List

This is the complete list of members for OpenSkyNet::PF::WaypointCollection, including all inherited members.

_defsOpenSkyNet::PF::WaypointCollection
getAxisDivs() const OpenSkyNet::PF::WaypointCollectioninline
getBinSize() const OpenSkyNet::PF::WaypointCollectioninline
getMaxCorner() const OpenSkyNet::PF::WaypointCollectioninline
getNearestWPCBin(const Math::Point<> &pos_) const OpenSkyNet::PF::WaypointCollectioninline
getNearestWPCBin(const Math::Point< int > &gridBin_, const CD::Grid *grid_) const OpenSkyNet::PF::WaypointCollectioninline
getPath(int wGWDIndex_, const Math::Point<> &drivPos_, const Math::Point<> &targPos_, Math::Path &path_) const OpenSkyNet::PF::WaypointCollection
getSize() const OpenSkyNet::PF::WaypointCollectioninline
getWGWDIndex(Math::Point< int > &drivBin_, Math::Point< int > &targBin_, const CD::Grid *grid_) const OpenSkyNet::PF::WaypointCollection
getWGWDIndex(const Math::Point<> &drivPos_, const Math::Point<> &targPos_) const OpenSkyNet::PF::WaypointCollection
getWPCBin(const Math::Point<> &pos_) const OpenSkyNet::PF::WaypointCollectioninline
getWPCBin(const Math::Point<> &pos_, Math::Point< int > &wPCBin_) const OpenSkyNet::PF::WaypointCollectioninline
getWPCBin(const Math::Point< int > &gridBin_, const CD::Grid *grid_) const OpenSkyNet::PF::WaypointCollectioninline
getWPCBin(const Math::Point< int > &gridBin_, const CD::Grid *grid_, Math::Point< int > &wPCBin_) const OpenSkyNet::PF::WaypointCollectioninline
loadWPC(const char *wPC_)OpenSkyNet::PF::WaypointCollection
translate(const Math::Point<> &delta_)OpenSkyNet::PF::WaypointCollectioninline