Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Protected Attributes | List of all members
Tactics3D::ICollectible Class Reference

#include <Tactics3DInventory.h>

Inheritance diagram for Tactics3D::ICollectible:
Tactics3D::IEquipable Tactics3D::IWeapon Tactics3D::MegaRL

Public Member Functions

 ICollectible (OpenSkyNet::Core::Object *owner_)
virtual void setVisible (bool isVisible_)
virtual ~ICollectible ()

Protected Attributes


Constructor & Destructor Documentation

Tactics3D::ICollectible::ICollectible ( OpenSkyNet::Core::Object owner_)
virtual Tactics3D::ICollectible::~ICollectible ( )

Member Function Documentation

virtual void Tactics3D::ICollectible::setVisible ( bool  isVisible_)

Reimplemented in Tactics3D::MegaRL.

Member Data Documentation

OpenSkyNet::Core::Object* Tactics3D::ICollectible::_owner

The documentation for this class was generated from the following file: