Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Tactics3D::LobbyScreen Class Reference

#include <Tactics3DLobbyScreen.h>

Inheritance diagram for Tactics3D::LobbyScreen:
OpenSkyNet::Graphics::UIScreen

Public Member Functions

 LobbyScreen (App *app_)
 
virtual bool update (float dt_)
 
virtual void unload ()
 
virtual ~LobbyScreen ()
 
- Public Member Functions inherited from OpenSkyNet::Graphics::UIScreen
 UIScreen (UI *app_, const std::string &fileName_)
 
virtual void load ()
 
virtual void reload ()
 
virtual ~UIScreen ()
 
CEGUI::Window * getGUISheet ()
 
virtual void switchMouseMode ()
 
virtual bool keyPressed (const OIS::KeyEvent &arg_)
 
virtual bool keyReleased (const OIS::KeyEvent &arg_)
 
virtual void pushScreen (UIScreen *screen_)
 
virtual void popScreen (bool doUnload_=true)
 
void popAndUnloadScreenNextUpdate ()
 

Protected Member Functions

virtual void setupEventHandlers ()
 
bool handleBackButton (const CEGUI::EventArgs &e)
 
bool handleHostButton (const CEGUI::EventArgs &e)
 
bool handleJoinButton (const CEGUI::EventArgs &e)
 

Friends

voidserverAccept (void *arg)
 

Additional Inherited Members

- Protected Attributes inherited from OpenSkyNet::Graphics::UIScreen
UI_app
 
std::string _fileName
 
CEGUI::Window * _window
 
bool _popAndUnloadScreenNextUpdate
 

Detailed Description

HUD containing the multi-player lobby.

Constructor & Destructor Documentation

LobbyScreen::LobbyScreen ( App app_)
virtual Tactics3D::LobbyScreen::~LobbyScreen ( )
inlinevirtual

Member Function Documentation

bool LobbyScreen::handleBackButton ( const CEGUI::EventArgs &  e)
protected
bool LobbyScreen::handleHostButton ( const CEGUI::EventArgs &  e)
protected
bool LobbyScreen::handleJoinButton ( const CEGUI::EventArgs &  e)
protected
void LobbyScreen::setupEventHandlers ( )
protectedvirtual

Reimplemented from OpenSkyNet::Graphics::UIScreen.

void LobbyScreen::unload ( )
virtual

Reimplemented from OpenSkyNet::Graphics::UIScreen.

bool LobbyScreen::update ( float  dt_)
virtual

Reimplemented from OpenSkyNet::Graphics::UIScreen.

Friends And Related Function Documentation

void* serverAccept ( void arg)
friend

This function will be threaded from the server for accepting a client connection.


The documentation for this class was generated from the following files: