Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::AI::Logic::Rule Struct Reference

#include <AILogic.h>

Public Member Functions

int serialize (std::ofstream &fout_) const
 
int assemble (std::ifstream &fin_)
 

Public Attributes

std::vector< Premise_antecedents
 
std::vector< int > _numOfParamsInAntecsToCheck
 
int _consequentStateInput
 
std::vector< int > _timesFound
 
std::vector< bool > _acceptOnlyNewSinceStateChange
 
std::vector< float > _secondsOld
 each float is how many secs ago to accept premises for this antec More...
 
std::vector< Premise_conseKBPrems
 
std::vector< Premise_remKBPrems
 
std::vector< bool > _remAll
 for each premise to be removed, remove all of its type? More...
 

Member Function Documentation

int Logic::Rule::assemble ( std::ifstream &  fin_)
int Logic::Rule::serialize ( std::ofstream &  fout_) const

Member Data Documentation

std::vector<bool> OpenSkyNet::AI::Logic::Rule::_acceptOnlyNewSinceStateChange
std::vector<Premise> OpenSkyNet::AI::Logic::Rule::_antecedents
std::vector<Premise> OpenSkyNet::AI::Logic::Rule::_conseKBPrems
int OpenSkyNet::AI::Logic::Rule::_consequentStateInput
std::vector<int> OpenSkyNet::AI::Logic::Rule::_numOfParamsInAntecsToCheck
std::vector<bool> OpenSkyNet::AI::Logic::Rule::_remAll

for each premise to be removed, remove all of its type?

std::vector<Premise> OpenSkyNet::AI::Logic::Rule::_remKBPrems
std::vector<float> OpenSkyNet::AI::Logic::Rule::_secondsOld

each float is how many secs ago to accept premises for this antec

std::vector<int> OpenSkyNet::AI::Logic::Rule::_timesFound

The documentation for this struct was generated from the following files: