Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <CCamera.h>
Public Member Functions | |
StaticCameraEffectData (CAMERA_EFFECT type_, float begin_, float end_, float speed_) | |
Public Member Functions inherited from OpenSkyNet::Core::Cinematographer::CameraEffectData | |
CameraEffectData () | |
CameraEffectData (CAMERA_EFFECT type_) | |
Public Attributes | |
float | _begin |
float | _end |
float | _speed |
Public Attributes inherited from OpenSkyNet::Core::Cinematographer::CameraEffectData | |
CAMERA_EFFECT | _type |
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inline |
float OpenSkyNet::Core::Cinematographer::StaticCameraEffectData::_begin |
float OpenSkyNet::Core::Cinematographer::StaticCameraEffectData::_end |
float OpenSkyNet::Core::Cinematographer::StaticCameraEffectData::_speed |