Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Public Member Functions | Public Attributes | List of all members
OpenSkyNet::Core::Cinematographer::StaticCameraEffectData Struct Reference

#include <CCamera.h>

Inheritance diagram for OpenSkyNet::Core::Cinematographer::StaticCameraEffectData:
OpenSkyNet::Core::Cinematographer::CameraEffectData

Public Member Functions

 StaticCameraEffectData (CAMERA_EFFECT type_, float begin_, float end_, float speed_)
 
- Public Member Functions inherited from OpenSkyNet::Core::Cinematographer::CameraEffectData
 CameraEffectData ()
 
 CameraEffectData (CAMERA_EFFECT type_)
 

Public Attributes

float _begin
 
float _end
 
float _speed
 
- Public Attributes inherited from OpenSkyNet::Core::Cinematographer::CameraEffectData
CAMERA_EFFECT _type
 

Constructor & Destructor Documentation

OpenSkyNet::Core::Cinematographer::StaticCameraEffectData::StaticCameraEffectData ( CAMERA_EFFECT  type_,
float  begin_,
float  end_,
float  speed_ 
)
inline

Member Data Documentation

float OpenSkyNet::Core::Cinematographer::StaticCameraEffectData::_begin
float OpenSkyNet::Core::Cinematographer::StaticCameraEffectData::_end
float OpenSkyNet::Core::Cinematographer::StaticCameraEffectData::_speed

The documentation for this struct was generated from the following file: