Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <CCollisionDetector.h>
Public Member Functions | |
ColInfo (Updater::OBJECT_PRIORITY prio_=Updater::OBJ_DISABLED, bool isOneShot_=false) | |
Public Member Functions inherited from OpenSkyNet::Core::Updater::UpdateInfo | |
UpdateInfo (OBJECT_PRIORITY prio_=OBJ_DISABLED, bool isOneShot_=false) | |
virtual | ~UpdateInfo () |
Public Attributes | |
bool | _doCalculate |
bool | _isInGrid |
bool | _doSweepTests |
bool | _doAllowPostUpdateCollisions |
float | _secsLeftToCalc |
Utils::uint | _numCollisions |
std::set< Object * > | _colliders |
std::set< Object * > | _prevColliders |
Public Attributes inherited from OpenSkyNet::Core::Updater::UpdateInfo | |
OBJECT_PRIORITY | _prio |
OBJECT_PRIORITY | _prevPrio |
float | _prevUpdateTimeAfterReset |
bool | _isOneShot |
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inline |
std::set<Object*> OpenSkyNet::Core::CollisionDetector::ColInfo::_colliders |
bool OpenSkyNet::Core::CollisionDetector::ColInfo::_doAllowPostUpdateCollisions |
bool OpenSkyNet::Core::CollisionDetector::ColInfo::_doCalculate |
bool OpenSkyNet::Core::CollisionDetector::ColInfo::_doSweepTests |
bool OpenSkyNet::Core::CollisionDetector::ColInfo::_isInGrid |
Utils::uint OpenSkyNet::Core::CollisionDetector::ColInfo::_numCollisions |
std::set<Object*> OpenSkyNet::Core::CollisionDetector::ColInfo::_prevColliders |
float OpenSkyNet::Core::CollisionDetector::ColInfo::_secsLeftToCalc |