Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for OpenSkyNet::Core::MotionUpdater::Anchor, including all inherited members.
_attachPoint | OpenSkyNet::Core::MotionUpdater::Anchor | |
_localPos | OpenSkyNet::Core::MotionUpdater::Anchor | |
_localRot | OpenSkyNet::Core::MotionUpdater::Anchor | |
_obj | OpenSkyNet::Core::MotionUpdater::Anchor | |
_updatePos | OpenSkyNet::Core::MotionUpdater::Anchor | |
_updateRot | OpenSkyNet::Core::MotionUpdater::Anchor | |
_useAttachPoint | OpenSkyNet::Core::MotionUpdater::Anchor | |
Anchor() | OpenSkyNet::Core::MotionUpdater::Anchor | inline |
Anchor(Object *obj_, bool updatePos_=true, bool updateRot_=true, ATTACH_POINT attachPoint_=BASE, const Math::Matrix3x3 &localRot_=Math::g_identityMatrix3x3) | OpenSkyNet::Core::MotionUpdater::Anchor | inline |
Anchor(Object *obj_, bool updatePos_, bool updateRot_, const Math::Point<> &localPos_, const Math::Matrix3x3 &localRot_) | OpenSkyNet::Core::MotionUpdater::Anchor | inline |
operator<(const Anchor &rhs_) const | OpenSkyNet::Core::MotionUpdater::Anchor | inline |
operator==(const Anchor &rhs_) const | OpenSkyNet::Core::MotionUpdater::Anchor | inline |