Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Public Attributes | List of all members
OpenSkyNet::Core::MotionUpdater::MotionInfo Struct Reference

#include <IMotionUpdater.h>

Inheritance diagram for OpenSkyNet::Core::MotionUpdater::MotionInfo:
OpenSkyNet::Core::Updater::UpdateInfo OpenSkyNet::Core::PathUpdater::PathInfo OpenSkyNet::Core::TransformInterpolator::TransformInfo

Public Member Functions

 MotionInfo (Updater::OBJECT_PRIORITY prio_=Updater::OBJ_DISABLED, bool isOneShot_=false)
 
- Public Member Functions inherited from OpenSkyNet::Core::Updater::UpdateInfo
 UpdateInfo (OBJECT_PRIORITY prio_=OBJ_DISABLED, bool isOneShot_=false)
 
virtual ~UpdateInfo ()
 

Public Attributes

Math::Point _attachPoints [NUM_ATTACH_POINTS]
 
std::set< Anchor_anchors
 
- Public Attributes inherited from OpenSkyNet::Core::Updater::UpdateInfo
OBJECT_PRIORITY _prio
 
OBJECT_PRIORITY _prevPrio
 
float _prevUpdateTimeAfterReset
 
bool _isOneShot
 

Detailed Description

Adds anchor data to each object.

Constructor & Destructor Documentation

OpenSkyNet::Core::MotionUpdater::MotionInfo::MotionInfo ( Updater::OBJECT_PRIORITY  prio_ = Updater::OBJ_DISABLED,
bool  isOneShot_ = false 
)
inline

Member Data Documentation

std::set<Anchor> OpenSkyNet::Core::MotionUpdater::MotionInfo::_anchors
Math::Point OpenSkyNet::Core::MotionUpdater::MotionInfo::_attachPoints[NUM_ATTACH_POINTS]

The documentation for this struct was generated from the following file: