Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Public Member Functions | Public Attributes | List of all members
OpenSkyNet::Core::Updater::UpdateInfo Struct Reference

#include <CUpdater.h>

Inheritance diagram for OpenSkyNet::Core::Updater::UpdateInfo:
OpenSkyNet::Core::CollisionDetector::ColInfo OpenSkyNet::Core::MotionUpdater::MotionInfo OpenSkyNet::Core::PathFinder::PathFinderInfo OpenSkyNet::Core::PhysicsUpdater::PhysicsInfo OpenSkyNet::Core::TransformChangeDetector::TransformInfo OpenSkyNet::Core::PathUpdater::PathInfo OpenSkyNet::Core::TransformInterpolator::TransformInfo

Public Member Functions

 UpdateInfo (OBJECT_PRIORITY prio_=OBJ_DISABLED, bool isOneShot_=false)
 
virtual ~UpdateInfo ()
 

Public Attributes

OBJECT_PRIORITY _prio
 
OBJECT_PRIORITY _prevPrio
 
float _prevUpdateTimeAfterReset
 
bool _isOneShot
 

Detailed Description

Data necessary per object for its update. This struct is inherited by other updater types to add additional custom data.

Constructor & Destructor Documentation

OpenSkyNet::Core::Updater::UpdateInfo::UpdateInfo ( OBJECT_PRIORITY  prio_ = OBJ_DISABLED,
bool  isOneShot_ = false 
)
inline
virtual OpenSkyNet::Core::Updater::UpdateInfo::~UpdateInfo ( )
inlinevirtual

Member Data Documentation

bool OpenSkyNet::Core::Updater::UpdateInfo::_isOneShot
OBJECT_PRIORITY OpenSkyNet::Core::Updater::UpdateInfo::_prevPrio
float OpenSkyNet::Core::Updater::UpdateInfo::_prevUpdateTimeAfterReset
OBJECT_PRIORITY OpenSkyNet::Core::Updater::UpdateInfo::_prio

The documentation for this struct was generated from the following file: