Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Public Attributes | List of all members
Tactics3D::Combat::Initiative Struct Reference

#include <Tactics3DCombat.h>

Public Member Functions

 Initiative (Warrior *warrior_, OpenSkyNet::Utils::uint warriorIndex_, int initialDie1_, int initialDie2_, int die1_, int die2_)
 
bool operator< (const Initiative &rhs_) const
 

Public Attributes

Warrior_warrior
 
OpenSkyNet::Utils::uint _warriorIndex
 
int _initialDie1
 
int _initialDie2
 
int _die1
 
int _die2
 
int _roll
 

Constructor & Destructor Documentation

Tactics3D::Combat::Initiative::Initiative ( Warrior warrior_,
OpenSkyNet::Utils::uint  warriorIndex_,
int  initialDie1_,
int  initialDie2_,
int  die1_,
int  die2_ 
)
inline

Member Function Documentation

bool Tactics3D::Combat::Initiative::operator< ( const Initiative rhs_) const
inline

Member Data Documentation

int Tactics3D::Combat::Initiative::_die1
int Tactics3D::Combat::Initiative::_die2
int Tactics3D::Combat::Initiative::_initialDie1
int Tactics3D::Combat::Initiative::_initialDie2
int Tactics3D::Combat::Initiative::_roll
Warrior* Tactics3D::Combat::Initiative::_warrior
OpenSkyNet::Utils::uint Tactics3D::Combat::Initiative::_warriorIndex

The documentation for this struct was generated from the following file: