Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Tactics3D::CounterableMove Struct Reference

#include <Tactics3DFightingStyle.h>

Public Member Functions

 CounterableMove ()
 
 CounterableMove (Warrior *attacker_, SPECIAL_MOVE move_)
 
bool operator< (const CounterableMove &rhs_) const
 

Public Attributes

Warrior_attacker
 
SPECIAL_MOVE _move
 
int _numRoundEndEvents
 

Constructor & Destructor Documentation

Tactics3D::CounterableMove::CounterableMove ( )
inline
Tactics3D::CounterableMove::CounterableMove ( Warrior attacker_,
SPECIAL_MOVE  move_ 
)
inline

Member Function Documentation

bool Tactics3D::CounterableMove::operator< ( const CounterableMove rhs_) const
inline

Member Data Documentation

Warrior* Tactics3D::CounterableMove::_attacker
SPECIAL_MOVE Tactics3D::CounterableMove::_move
int Tactics3D::CounterableMove::_numRoundEndEvents

The documentation for this struct was generated from the following file: