Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Static Public Member Functions | List of all members
Tactics3D::DelayAction Struct Reference

#include <Tactics3DAction.h>

Inheritance diagram for Tactics3D::DelayAction:

Public Member Functions

 DelayAction ()
- Public Member Functions inherited from Tactics3D::Action
 Action (const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true)
virtual ~Action ()
virtual void getPrePerformInfo (char *buffer_, int bufferLen_) const
virtual void getAnimationName (char *buffer_, int bufferLen_) const
virtual bool canMoveInSameRound () const
virtual bool canTranslate () const
virtual bool canRotate () const
virtual void perform ()

Static Public Member Functions

static void getPlayerInfo (char *buffer_, int bufferLen_)
- Static Public Member Functions inherited from Tactics3D::Action
static void getPlayerInfo (char *buffer_, int bufferLen_)

Additional Inherited Members

- Public Attributes inherited from Tactics3D::Action
std::string _name
const ACTION_TYPE _type
bool _isAuto
bool _isContinuous
< OpenSkyNet::Utils::TaggedUnion
- Static Public Attributes inherited from Tactics3D::Action
static const

Constructor & Destructor Documentation

Tactics3D::DelayAction::DelayAction ( )

Member Function Documentation

void Tactics3D::DelayAction::getPlayerInfo ( char *  buffer_,
int  bufferLen_ 

The documentation for this struct was generated from the following files: