Tactics: Western Philosophers Vs. Musicians 0.12 |
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http://tactics3d.sourceforge.net/ After
trying the game, please fill out this 4 question, multiple choice
usability survey. Your feedback is appreciated: |
Abstract |
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D. |
Installation |
PC:
Run Setup.bat - This installs Visual C++ 10.0 library DLLs as shared assemblies. Run Tactics - Western Philosophers Vs Musicians.bat to start the game. The game can use OpenGL
or DirectX for rendering. The default is OpenGL, however, DirectX has
been tested with August 2009. The recommended resolution is 800 x
600. Linux: I assume Ogre is installed to /usr/local/lib/OGRE. This is bad, but I hope to rectify it at some point in the future. cd Tactics3D-v0.12 make CFG=release cd Bin\GCC_Mono_release ./Tactics3D |
Notes on the build |
1) This is a pre-alpha
build, i.e., it's not feature complete. 2) All artwork is currently temporary. 3) Combat consists of a 2-man team of philosophers vs. a 2-man team of musicians; any or all of the characters can be bots. 4) Has rudimentary networking support. One player supplies a local IP address as a host and plays as the philosophers. Another player joins at this address and plays as the musicians. 5) Added super powers. Link to design doc Help Wanted |
Mouse: |
Movement or selection
(Right click to toggle mouse mode). |
Left/Right arrow: |
When selecting a warrior for an attack or special move, these will cycle through enemies. |
M: |
Toggle mouse mode |
F: |
Toggle frame rate stats on/off |
Enter: |
Chooses “Cool” for dialog boxes |
Esc: |
Quit |
The following buttons will move the camera. If a warrior's move action is about to be performed, then the camera takes the warrior's POV, the warrior becomes invisible, and the warrior will move with the camera. |
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W: |
Forward |
S: |
Backward |
A: |
Step left |
D: |
Step right |
PgUp: |
Move upwards |
PgDown: |
Move downwards |
The following button behaviors are applicable when declaring a warrior's actions. See the in-game descriptions for more information. |
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M: |
Add a movement action |
T: |
Add an attack action |
P: |
Add a special move |
H: |
Repair thrusters |
B: |
Break grapple |
R: |
Exit the action declaration phase |
Notes on the code
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Dylan Blair (agn0stic3000)
agn0stic3000@users.sourceforge.net