Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OgreAnimationUpdater.h
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1 // Copyright (C) 2010-2013 Dylan Blair
3 //
4 // email: dblair@alumni.cs.utexas.edu
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 
21 #ifndef OGRE_ANIMATION_UPDATER_H
22 #define OGRE_ANIMATION_UPDATER_H
23 
24 #include "../Core_LIB/CUpdater.h"
25 
26 #include "OgreVisibleObject.h"
27 
28 namespace OpenSkyNet {
29  namespace OgreCore {
32  protected:
33  virtual bool addObject(OpenSkyNet::Core::Object* obj_,
35  bool isOneShot_=false);
36  public:
37  struct AnimationInfo : public Updater::UpdateInfo {
38  std::list<Ogre::AnimationState*> _animationStates;
39  AnimationInfo(Updater::OBJECT_PRIORITY prio_=Updater::OBJ_DISABLED, bool isOneShot_=false) : Updater::UpdateInfo(prio_,isOneShot_) {}
40  };
41 
43  virtual ~OgreAnimationUpdater() {}
44 
45  virtual bool update(float dt_);
46 
50  void addAnimation(OpenSkyNet::Core::Object* obj_, const char* animationName_, bool doLoop_=false, float weight_=1.0f);
51 
52  void removeAnimation(OpenSkyNet::Core::Object* obj_, const char* animationName_);
53  };
54  }
55 }
56 
57 #endif //OGRE_ANIMATION_UPDATER_H
#define OGRECORE_DLL
Definition: OgreCoreDLL.h:57
Definition: OgreAnimationUpdater.h:31
Definition: CUpdater.h:49
std::list< Ogre::AnimationState * > _animationStates
Definition: OgreAnimationUpdater.h:38
Definition: CUpdater.h:40
OBJECT_PRIORITY
Definition: CUpdater.h:49
virtual ~OgreAnimationUpdater()
Definition: OgreAnimationUpdater.h:43
Definition: IObject.h:36
AnimationInfo(Updater::OBJECT_PRIORITY prio_=Updater::OBJ_DISABLED, bool isOneShot_=false)
Definition: OgreAnimationUpdater.h:39
Definition: CUpdater.h:54