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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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![]() ![]() ![]() | Action selection solvers |
![]() ![]() ![]() ![]() | Write/read AI classes to/from binary files |
![]() ![]() ![]() | Collision volume data and collision detection methods |
![]() ![]() ![]() | Classes for a base game object hierarchy, object factories, and updater classes |
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![]() ![]() ![]() | Wraps OGRE and CEGUI, and adds custom event handlers and renderable objects |
![]() ![]() ![]() | All Math classes, functions, variables, and constants |
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![]() ![]() ![]() | All Pathfinding classes and constants |
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![]() ![]() | All logic and data for the game Tactics: Western Philosophers Vs. Musicians |
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