Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Namespaces | Functions
GUtils.h File Reference
#include "../Math_LIB/MMatrix3x3.h"
#include <Ogre.h>

Go to the source code of this file.


 Wraps OGRE and CEGUI, and adds custom event handlers and renderable objects.


void OpenSkyNet::Graphics::Vector3ToMPoint (const Ogre::Vector3 &v_, Math::Point<> &p_)
Math::Point OpenSkyNet::Graphics::GetMPointFromVector3 (const Ogre::Vector3 &v_)
template<class T >
Ogre::Vector3 OpenSkyNet::Graphics::GetVector3FromMPoint (const Math::Point< T > &p_)
Math::Matrix3x3 OpenSkyNet::Graphics::GetMMatrix3x3FromMatrix3 (const Ogre::Matrix3 &rot_)
void OpenSkyNet::Graphics::MMatrix3x3ToMatrix3 (const Math::Matrix3x3 &rot_, Ogre::Matrix3 &mat_)
Ogre::Matrix3 OpenSkyNet::Graphics::GetMatrix3FromMMatrix3x3 (const Math::Matrix3x3 &rot_)