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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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| Action selection solvers | |
| Write/read AI classes to/from binary files | |
| Collision volume data and collision detection methods | |
| Classes for a base game object hierarchy, object factories, and updater classes | |
| Wraps OGRE and CEGUI, and adds custom event handlers and renderable objects | |
| All Math classes, functions, variables, and constants | |
| All Pathfinding classes and constants | |
| All logic and data for the game Tactics: Western Philosophers Vs. Musicians | |
1.8.6