Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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MFun.h File Reference

Commmon math functions and constants. More...

#include "../Utils_LIB/UTypes.h"
#include <stdlib.h>
#include <math.h>
#include <assert.h>
#include <time.h>
#include <unistd.h>

Go to the source code of this file.


 All Math classes, functions, variables, and constants.


const float OpenSkyNet::Math::PI (3.14159265f)
const float OpenSkyNet::Math::DEGREES_TO_RADIANS (0.01745329f)
const float OpenSkyNet::Math::RADIANS_TO_DEGREES (57.29577951f)
const float OpenSkyNet::Math::PSEUDO_INFINITY (1000000.0f)
const float OpenSkyNet::Math::CLOSE_TO_ZERO (0.00001f)
float OpenSkyNet::Math::getRadFromDeg (float deg_)
float OpenSkyNet::Math::rand01 ()
float OpenSkyNet::Math::randNeg1Pos1 ()
int OpenSkyNet::Math::roundToInt (double num_)
Utils::uint OpenSkyNet::Math::roundToUInt (float num_)
Utils::uint OpenSkyNet::Math::timeStamp ()
template<class T >
OpenSkyNet::Math::clamp (T &num_, const T &min_=0, const T &max_=1)


long CLK_TCK

Detailed Description

Commmon math functions and constants.

Variable Documentation

long CLK_TCK