Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Namespaces | Variables
Tactics3DEvent.cpp File Reference
#include "Tactics3DEvent.h"


 All logic and data for the game Tactics: Western Philosophers Vs. Musicians.


const std::vector
< OpenSkyNet::Utils::TaggedUnion
Events fired by the combat round.
Event Tactics3D::g_currCamJustBecameFree
Event Tactics3D::g_beginRound
Event Tactics3D::g_initiativeRolled
Event Tactics3D::g_allInitiativesRolled
Event Tactics3D::g_preGetWarriorActions
Event Tactics3D::g_getWarriorActions
Event Tactics3D::g_postGetWarriorActions
Event Tactics3D::g_postGetAllWarriorsActions
Event Tactics3D::g_preWarriorPerform
Event Tactics3D::g_postWarriorPerform
Event Tactics3D::g_postWarriorPerformAll
Event Tactics3D::g_warriorAttacked
Event Tactics3D::g_warriorDead
Events fired by network threads.
Event Tactics3D::g_recvPCAttributes
Events that can be fired from anywhere.
Event Tactics3D::g_lockCore
Event Tactics3D::g_unlockCore