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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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All logic and data for the game Tactics: Western Philosophers Vs. Musicians. More...
Namespaces | |
| Combat | |
| Utils | |
Classes | |
| struct | Action |
| struct | NoPAction |
| struct | DelayAction |
| struct | MoveAction |
| struct | RepairThrustersAction |
| struct | BreakGrappleAction |
| struct | AttackAction |
| struct | SpecialMoveAction |
| struct | SuperPowerAction |
| class | AppUserObj |
| class | InputListener |
| class | App |
| class | AttackRange |
| class | InfiniteAttackRange |
| class | ControlsScreen |
| class | Event |
| class | EvocationObject |
| struct | CounterableMove |
| struct | SpecialMove |
| struct | Haymaker |
| struct | OneTwoPunch |
| struct | PowerPunch |
| struct | LegSweep |
| struct | DoublePumpThrustKick |
| struct | PowerSlam |
| struct | ScorpionDeathlock |
| struct | HipFire |
| struct | IronSightsFire |
| struct | FightingStyle |
| class | IntroScreen |
| class | ICollectible |
| class | IEquipable |
| class | IWeapon |
| class | LobbyScreen |
| class | MainScreen |
| class | MegaRL |
| class | NPC |
| class | PC |
| class | RemotePC |
| struct | SuperPower |
| struct | Evocation |
| struct | WhatDoesNotKillMe |
| struct | ArgumentAgainstMotion |
| struct | JamSession |
| class | Warrior |
| class | WarriorsSetupScreen |
| class | WarriorsWrapupScreen |
Enumerations | |
| enum | ACTION_TYPE { NO_ACTION, NOP_ACTION, DELAY_ACTION, MOVE_ACTION, ATTACK_ACTION, SPECIAL_MOVE_ACTION, SUPER_POWER_ACTION, REPAIR_THRUSTERS, BREAK_GRAPPLE } |
| enum | SPECIAL_MOVE { NO_MOVE, HAYMAKER, ONE_TWO_PUNCH, POWER_PUNCH, LEG_SWEEP, DOUBLE_PUMP_THRUST_KICK, POWER_SLAM, SCORPION_DEATHLOCK, HIP_FIRE, IRON_SIGHTS_FIRE } |
| enum | FIGHTING_STYLE { NO_STYLE, BRAWLING, BOXING, KARATE, KICKBOXING, SUMO_WRESTLING, WEAPON_PROFICIENCY, WRESTLING, HIGHEST_OO } |
| enum | SUPER_POWER { NO_POWER, EVOCATION, WHAT_DOES_NOT_KILL_ME, ARGUMENT_AGAINST_MOTION, JAM_SESSION } |
Functions | |
| void * | gameLoop (void *arg) |
| void * | serverAccept (void *arg) |
| void * | recvPCAttributes (void *arg) |
All logic and data for the game Tactics: Western Philosophers Vs. Musicians.
This function will be threaded from the app for game-specific logic.
This function will be threaded from the server for accepting a client connection.
| Event Tactics3D::g_allInitiativesRolled |
| const ArgumentAgainstMotion Tactics3D::g_argumentAgainstMotion |
| Event Tactics3D::g_beginRound |
| FightingStyle Tactics3D::g_boxing |
| FightingStyle Tactics3D::g_brawling |
| Event Tactics3D::g_currCamJustBecameFree |
| const DoublePumpThrustKick Tactics3D::g_doublePumpThrustKick |
| const std::vector< OpenSkyNet::Utils::TaggedUnion > Tactics3D::g_emptyEventParams |
| const Evocation Tactics3D::g_evocation |
| map< FIGHTING_STYLE, const FightingStyle * > Tactics3D::g_fightingStyles |
| Event Tactics3D::g_getWarriorActions |
| const Haymaker Tactics3D::g_haymaker |
| const HipFire Tactics3D::g_hipFire |
| Event Tactics3D::g_initiativeRolled |
| const IronSightsFire Tactics3D::g_ironSightsFire |
| const JamSession Tactics3D::g_jamSession |
| FightingStyle Tactics3D::g_karate |
| const LegSweep Tactics3D::g_legSweep |
| Event Tactics3D::g_lockCore |
| const OneTwoPunch Tactics3D::g_oneTwoPunch |
| Event Tactics3D::g_postGetAllWarriorsActions |
| Event Tactics3D::g_postGetWarriorActions |
| Event Tactics3D::g_postWarriorPerform |
| Event Tactics3D::g_postWarriorPerformAll |
| const PowerPunch Tactics3D::g_powerPunch |
| const PowerSlam Tactics3D::g_powerSlam |
| Event Tactics3D::g_preGetWarriorActions |
| Event Tactics3D::g_preWarriorPerform |
| Event Tactics3D::g_recvPCAttributes |
| const ScorpionDeathlock Tactics3D::g_scorpionDeathlock |
| map< SPECIAL_MOVE, const SpecialMove * > Tactics3D::g_specialMoves |
| map< SUPER_POWER, const SuperPower * > Tactics3D::g_superPowers |
| Event Tactics3D::g_unlockCore |
| Event Tactics3D::g_warriorAttacked |
| Event Tactics3D::g_warriorDead |
| FightingStyle Tactics3D::g_weaponProficiency |
| const WhatDoesNotKillMe Tactics3D::g_whatDoesNotKillMe |
| FightingStyle Tactics3D::g_wrestling |
1.8.6