Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Public Member Functions | List of all members
OpenSkyNet::AI::Action Class Reference

#include <AIBase.h>

Inheritance diagram for OpenSkyNet::AI::Action:

Public Member Functions

 Action ()
 Action (const std::vector< int > &params_)
Actionoperator= (int param_)
Actionoperator+= (int param_)
virtual ~Action ()
 empty destructor More...
- Public Member Functions inherited from OpenSkyNet::AI::Premise
 Premise ()
 Premise (const std::vector< int > &params_)
virtual bool operator== (const Premise &rhs_) const
virtual bool equals (const Premise &rhs_, unsigned int numParamsToCheck_) const
Premiseoperator= (int param_)
Premiseoperator+= (int param_)
virtual int serialize (std::ofstream &fout_) const
virtual int assemble (std::ifstream &fin_)
virtual ~Premise ()
 empty destructor More...

Additional Inherited Members

- Public Attributes inherited from OpenSkyNet::AI::Premise
std::vector< int > _params
 _params[0] must be the premise ID More...
float _entryTime

of secs elapsed from time program started to time entered in a KB

bool _negated
 look for absence of this premise in a KB More...

Detailed Description

Action adds nothing to its base class (thus far). It is merely a logical distinction.

Constructor & Destructor Documentation

OpenSkyNet::AI::Action::Action ( )
OpenSkyNet::AI::Action::Action ( const std::vector< int > &  params_)
virtual OpenSkyNet::AI::Action::~Action ( )

empty destructor

Member Function Documentation

Action& OpenSkyNet::AI::Action::operator+= ( int  param_)
Action& OpenSkyNet::AI::Action::operator= ( int  param_)

The documentation for this class was generated from the following file: