|  | Tactics: Western Philosophers Vs. Musicians
    0.12
    A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D. | 
#include <AIBase.h>
 
  
 | Public Member Functions | |
| Action () | |
| Action (const std::vector< int > ¶ms_) | |
| Action & | operator= (int param_) | 
| Action & | operator+= (int param_) | 
| virtual | ~Action () | 
| empty destructor  More... | |
|  Public Member Functions inherited from OpenSkyNet::AI::Premise | |
| Premise () | |
| Premise (const std::vector< int > ¶ms_) | |
| virtual bool | operator== (const Premise &rhs_) const | 
| virtual bool | equals (const Premise &rhs_, unsigned int numParamsToCheck_) const | 
| Premise & | operator= (int param_) | 
| Premise & | operator+= (int param_) | 
| virtual int | serialize (std::ofstream &fout_) const | 
| virtual int | assemble (std::ifstream &fin_) | 
| virtual | ~Premise () | 
| empty destructor  More... | |
| Additional Inherited Members | |
|  Public Attributes inherited from OpenSkyNet::AI::Premise | |
| std::vector< int > | _params | 
| _params[0] must be the premise ID  More... | |
| float | _entryTime | 
| of secs elapsed from time program started to time entered in a KBMore... | |
| bool | _negated | 
| look for absence of this premise in a KB  More... | |
Action adds nothing to its base class (thus far). It is merely a logical distinction.
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 | inline | 
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 | inline | 
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 | inlinevirtual | 
empty destructor
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 | inline | 
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 | inline | 
 1.8.6
 1.8.6