Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::Utils Namespace Reference




class  HashTableUIntKeys
class  PrecisionTimer
class  Socket
class  LockableCS
class  SyncEvent
class  Thread
class  TaggedUnion


typedef unsigned int uint
typedef unsigned long long uint64


Utils::uint getCompositeKey (const Math::Point< Utils::uint > &bin_)
Utils::uint getCompositeKey (const Math::Point< int > &bin_)
void GetFileNamesInDir (const std::string &dir_, std::list< std::string > &fileNames_)
uint getCompositeKey (uint x_, uint y_, uint z_)
uint HashUIntToUInt (const uint &key_)
template<class T >
void serialize (T val_, char *&buffer_, OpenSkyNet::Utils::uint &bufferLen_)
template<class T >
assemble (char *&buffer_, OpenSkyNet::Utils::uint &bufferLen_)
void Tokenize (const std::string &s_, std::vector< std::string > &tokens_, const std::string &delimiters_=" ")
void EraseAll (std::string &s_, const std::string &charsToErase_=" ")


const uint INITIAL_TABLE_SIZE = 512
const uint MAX_3D_COMPONENT_KEY = 1024

Typedef Documentation

typedef unsigned int OpenSkyNet::Utils::uint
typedef unsigned long long OpenSkyNet::Utils::uint64

Function Documentation

template<class T >
T OpenSkyNet::Utils::assemble ( char *&  buffer_,
OpenSkyNet::Utils::uint bufferLen_ 

Reads a value from a buffer; offsets buffer and length

void OpenSkyNet::Utils::EraseAll ( std::string &  s_,
const std::string &  charsToErase_ = " " 
Utils::uint OpenSkyNet::Utils::getCompositeKey ( const Math::Point< Utils::uint > &  bin_)

Overloading Utils::getCompositeKey() to accept Points.

uint OpenSkyNet::Utils::getCompositeKey ( uint  x_,
uint  y_,
uint  z_ 

Concatenate 3 unsigned ints <= MAX_3D_COMPONENT_KEY to fit inside 1 unsigned int.

Utils::uint OpenSkyNet::Utils::getCompositeKey ( const Math::Point< int > &  bin_)

Overloading Utils::getCompositeKey() to accept Points.

void OpenSkyNet::Utils::GetFileNamesInDir ( const std::string &  dir_,
std::list< std::string > &  fileNames_ 
uint OpenSkyNet::Utils::HashUIntToUInt ( const uint &  key_)
template<class T >
void OpenSkyNet::Utils::serialize ( val_,
char *&  buffer_,
OpenSkyNet::Utils::uint bufferLen_ 

Writes a value to a buffer; offsets buffer and length

void OpenSkyNet::Utils::Tokenize ( const std::string &  s_,
std::vector< std::string > &  tokens_,
const std::string &  delimiters_ = " " 

Variable Documentation

const uint OpenSkyNet::Utils::INITIAL_TABLE_SIZE = 512

The initial number of keys hash tables can hold.

const uint OpenSkyNet::Utils::MAX_3D_COMPONENT_KEY = 1024

A key can be made up of x, y, and z components but all components must still be stored in an unsigned int. Therefore, each component has a max of 10 bits (1024 in base 10).