Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <PFWaypointCollection.h>
Public Member Functions | |
bool | findDrivBin (const Math::Point< int > &drivBin_) const |
bool | findTargBin (const Math::Point< int > &targBin_) const |
Public Attributes | |
std::set< Math::Point< int > , lessThan > | _drivBins |
std::set< Math::Point< int > , lessThan > | _targBins |
std::vector< Math::Point<> > | _pathPoints |
Protected Member Functions | |
bool | findBin (const Math::Point< int > &bin_, const std::set< Math::Point< int >, lessThan > &bins_) const |
Describes what bins (who) go to what other bins (where) via what paths.
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protected |
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inline |
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inline |
std::set<Math::Point<int>, lessThan> OpenSkyNet::PF::WaypointCollection::WhoGoesWhereDef::_drivBins |
std::vector<Math::Point<> > OpenSkyNet::PF::WaypointCollection::WhoGoesWhereDef::_pathPoints |
std::set<Math::Point<int>, lessThan> OpenSkyNet::PF::WaypointCollection::WhoGoesWhereDef::_targBins |