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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include "Tactics3DEvent.h"Namespaces | |
| Tactics3D | |
| All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
Variables | |
| const std::vector < OpenSkyNet::Utils::TaggedUnion > | Tactics3D::g_emptyEventParams |
Events fired by the combat round. | |
| Event | Tactics3D::g_currCamJustBecameFree |
| Event | Tactics3D::g_beginRound |
| Event | Tactics3D::g_initiativeRolled |
| Event | Tactics3D::g_allInitiativesRolled |
| Event | Tactics3D::g_preGetWarriorActions |
| Event | Tactics3D::g_getWarriorActions |
| Event | Tactics3D::g_postGetWarriorActions |
| Event | Tactics3D::g_postGetAllWarriorsActions |
| Event | Tactics3D::g_preWarriorPerform |
| Event | Tactics3D::g_postWarriorPerform |
| Event | Tactics3D::g_postWarriorPerformAll |
| Event | Tactics3D::g_warriorAttacked |
| Event | Tactics3D::g_warriorDead |
Events fired by network threads. | |
| Event | Tactics3D::g_recvPCAttributes |
Events that can be fired from anywhere. | |
| Event | Tactics3D::g_lockCore |
| Event | Tactics3D::g_unlockCore |
1.8.6