Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Namespaces | Variables
Tactics3DEvent.cpp File Reference
#include "Tactics3DEvent.h"

Namespaces

 Tactics3D
 All logic and data for the game Tactics: Western Philosophers Vs. Musicians.
 

Variables

const std::vector
< OpenSkyNet::Utils::TaggedUnion
Tactics3D::g_emptyEventParams
 
Events fired by the combat round.
Event Tactics3D::g_currCamJustBecameFree
 
Event Tactics3D::g_beginRound
 
Event Tactics3D::g_initiativeRolled
 
Event Tactics3D::g_allInitiativesRolled
 
Event Tactics3D::g_preGetWarriorActions
 
Event Tactics3D::g_getWarriorActions
 
Event Tactics3D::g_postGetWarriorActions
 
Event Tactics3D::g_postGetAllWarriorsActions
 
Event Tactics3D::g_preWarriorPerform
 
Event Tactics3D::g_postWarriorPerform
 
Event Tactics3D::g_postWarriorPerformAll
 
Event Tactics3D::g_warriorAttacked
 
Event Tactics3D::g_warriorDead
 
Events fired by network threads.
Event Tactics3D::g_recvPCAttributes
 
Events that can be fired from anywhere.
Event Tactics3D::g_lockCore
 
Event Tactics3D::g_unlockCore