Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include "Tactics3DEvent.h"
Namespaces | |
Tactics3D | |
All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
Variables | |
const std::vector < OpenSkyNet::Utils::TaggedUnion > | Tactics3D::g_emptyEventParams |
Events fired by the combat round. | |
Event | Tactics3D::g_currCamJustBecameFree |
Event | Tactics3D::g_beginRound |
Event | Tactics3D::g_initiativeRolled |
Event | Tactics3D::g_allInitiativesRolled |
Event | Tactics3D::g_preGetWarriorActions |
Event | Tactics3D::g_getWarriorActions |
Event | Tactics3D::g_postGetWarriorActions |
Event | Tactics3D::g_postGetAllWarriorsActions |
Event | Tactics3D::g_preWarriorPerform |
Event | Tactics3D::g_postWarriorPerform |
Event | Tactics3D::g_postWarriorPerformAll |
Event | Tactics3D::g_warriorAttacked |
Event | Tactics3D::g_warriorDead |
Events fired by network threads. | |
Event | Tactics3D::g_recvPCAttributes |
Events that can be fired from anywhere. | |
Event | Tactics3D::g_lockCore |
Event | Tactics3D::g_unlockCore |