Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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All logic and data for the game Tactics: Western Philosophers Vs. Musicians. More...
Namespaces | |
Combat | |
Utils | |
Classes | |
struct | Action |
struct | NoPAction |
struct | DelayAction |
struct | MoveAction |
struct | RepairThrustersAction |
struct | BreakGrappleAction |
struct | AttackAction |
struct | SpecialMoveAction |
struct | SuperPowerAction |
class | AppUserObj |
class | InputListener |
class | App |
class | AttackRange |
class | InfiniteAttackRange |
class | ControlsScreen |
class | Event |
class | EvocationObject |
struct | CounterableMove |
struct | SpecialMove |
struct | Haymaker |
struct | OneTwoPunch |
struct | PowerPunch |
struct | LegSweep |
struct | DoublePumpThrustKick |
struct | PowerSlam |
struct | ScorpionDeathlock |
struct | HipFire |
struct | IronSightsFire |
struct | FightingStyle |
class | IntroScreen |
class | ICollectible |
class | IEquipable |
class | IWeapon |
class | LobbyScreen |
class | MainScreen |
class | MegaRL |
class | NPC |
class | PC |
class | RemotePC |
struct | SuperPower |
struct | Evocation |
struct | WhatDoesNotKillMe |
struct | ArgumentAgainstMotion |
struct | JamSession |
class | Warrior |
class | WarriorsSetupScreen |
class | WarriorsWrapupScreen |
Enumerations | |
enum | ACTION_TYPE { NO_ACTION, NOP_ACTION, DELAY_ACTION, MOVE_ACTION, ATTACK_ACTION, SPECIAL_MOVE_ACTION, SUPER_POWER_ACTION, REPAIR_THRUSTERS, BREAK_GRAPPLE } |
enum | SPECIAL_MOVE { NO_MOVE, HAYMAKER, ONE_TWO_PUNCH, POWER_PUNCH, LEG_SWEEP, DOUBLE_PUMP_THRUST_KICK, POWER_SLAM, SCORPION_DEATHLOCK, HIP_FIRE, IRON_SIGHTS_FIRE } |
enum | FIGHTING_STYLE { NO_STYLE, BRAWLING, BOXING, KARATE, KICKBOXING, SUMO_WRESTLING, WEAPON_PROFICIENCY, WRESTLING, HIGHEST_OO } |
enum | SUPER_POWER { NO_POWER, EVOCATION, WHAT_DOES_NOT_KILL_ME, ARGUMENT_AGAINST_MOTION, JAM_SESSION } |
Functions | |
void * | gameLoop (void *arg) |
void * | serverAccept (void *arg) |
void * | recvPCAttributes (void *arg) |
All logic and data for the game Tactics: Western Philosophers Vs. Musicians.
This function will be threaded from the app for game-specific logic.
This function will be threaded from the server for accepting a client connection.
Event Tactics3D::g_allInitiativesRolled |
const ArgumentAgainstMotion Tactics3D::g_argumentAgainstMotion |
Event Tactics3D::g_beginRound |
FightingStyle Tactics3D::g_boxing |
FightingStyle Tactics3D::g_brawling |
Event Tactics3D::g_currCamJustBecameFree |
const DoublePumpThrustKick Tactics3D::g_doublePumpThrustKick |
const std::vector< OpenSkyNet::Utils::TaggedUnion > Tactics3D::g_emptyEventParams |
const Evocation Tactics3D::g_evocation |
map< FIGHTING_STYLE, const FightingStyle * > Tactics3D::g_fightingStyles |
Event Tactics3D::g_getWarriorActions |
const Haymaker Tactics3D::g_haymaker |
const HipFire Tactics3D::g_hipFire |
Event Tactics3D::g_initiativeRolled |
const IronSightsFire Tactics3D::g_ironSightsFire |
const JamSession Tactics3D::g_jamSession |
FightingStyle Tactics3D::g_karate |
const LegSweep Tactics3D::g_legSweep |
Event Tactics3D::g_lockCore |
const OneTwoPunch Tactics3D::g_oneTwoPunch |
Event Tactics3D::g_postGetAllWarriorsActions |
Event Tactics3D::g_postGetWarriorActions |
Event Tactics3D::g_postWarriorPerform |
Event Tactics3D::g_postWarriorPerformAll |
const PowerPunch Tactics3D::g_powerPunch |
const PowerSlam Tactics3D::g_powerSlam |
Event Tactics3D::g_preGetWarriorActions |
Event Tactics3D::g_preWarriorPerform |
Event Tactics3D::g_recvPCAttributes |
const ScorpionDeathlock Tactics3D::g_scorpionDeathlock |
map< SPECIAL_MOVE, const SpecialMove * > Tactics3D::g_specialMoves |
map< SUPER_POWER, const SuperPower * > Tactics3D::g_superPowers |
Event Tactics3D::g_unlockCore |
Event Tactics3D::g_warriorAttacked |
Event Tactics3D::g_warriorDead |
FightingStyle Tactics3D::g_weaponProficiency |
const WhatDoesNotKillMe Tactics3D::g_whatDoesNotKillMe |
FightingStyle Tactics3D::g_wrestling |