Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Tactics3DIntroScreen.h
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1 // Copyright (C) 2010-2014 Dylan Blair
3 //
4 // email: dblair@alumni.cs.utexas.edu
5 //
6 // This file is part of Tactics3D.
7 //
8 // Tactics3D is free software; you can redistribute it and/or modify
9 // it under the terms of the GNU General Public License as published by
10 // the Free Software Foundation; either version 2 of the License, or
11 // (at your option) any later version.
12 //
13 // Tactics3D is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 
23 #ifndef TACTICS3DINTRO_SCREEN_H
24 #define TACTICS3DINTRO_SCREEN_H
25 
26 #include "../Libs/Graphics_LIB/GUIScreen.h"
27 
28 namespace Tactics3D {
29  class App;
30 
33  protected:
34  virtual void setupEventHandlers();
35 
36  bool handleNewGameButton(const CEGUI::EventArgs& e);
37  bool handleLoadGameButton(const CEGUI::EventArgs& e);
38  bool handleOnlineGameButton(const CEGUI::EventArgs& e);
39  public:
40  IntroScreen(App* app_);
41 
42  virtual void unload();
43 
44  virtual ~IntroScreen() {}
45  };
46 }
47 
48 #endif //TACTICS3DINTRO_SCREEN_H
bool handleLoadGameButton(const CEGUI::EventArgs &e)
Definition: Tactics3DIntroScreen.cpp:92
virtual ~IntroScreen()
Definition: Tactics3DIntroScreen.h:44
virtual void setupEventHandlers()
Definition: Tactics3DIntroScreen.cpp:15
bool handleOnlineGameButton(const CEGUI::EventArgs &e)
Definition: Tactics3DIntroScreen.cpp:143
Definition: GUIScreen.h:63
Definition: Tactics3DIntroScreen.h:32
virtual void unload()
Definition: Tactics3DIntroScreen.cpp:50
IntroScreen(App *app_)
Definition: Tactics3DIntroScreen.cpp:13
bool handleNewGameButton(const CEGUI::EventArgs &e)
Definition: Tactics3DIntroScreen.cpp:65
Definition: Tactics3DApp.h:90