Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <GUIScreen.h>
Public Member Functions | |
UIScreen (UI *app_, const std::string &fileName_) | |
virtual void | load () |
virtual void | unload () |
virtual void | reload () |
virtual | ~UIScreen () |
CEGUI::Window * | getGUISheet () |
virtual void | switchMouseMode () |
virtual bool | update (float dt_) |
virtual bool | keyPressed (const OIS::KeyEvent &arg_) |
virtual bool | keyReleased (const OIS::KeyEvent &arg_) |
virtual void | pushScreen (UIScreen *screen_) |
virtual void | popScreen (bool doUnload_=true) |
void | popAndUnloadScreenNextUpdate () |
Protected Member Functions | |
virtual void | setupEventHandlers () |
Protected Attributes | |
UI * | _app |
std::string | _fileName |
CEGUI::Window * | _window |
bool | _popAndUnloadScreenNextUpdate |
A collection of GUI elements loaded together and associated with an input mapping.
UIScreen::UIScreen | ( | UI * | app_, |
const std::string & | fileName_ | ||
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inlinevirtual |
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inline |
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inlinevirtual |
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inlinevirtual |
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virtual |
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inline |
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virtual |
Reimplemented in Tactics3D::WarriorsWrapupScreen, and Tactics3D::WarriorsSetupScreen.
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virtual |
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inlineprotectedvirtual |
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inlinevirtual |
Reimplemented in Tactics3D::MainScreen.
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virtual |
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virtual |
Reimplemented in Tactics3D::LobbyScreen, and Tactics3D::MainScreen.
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protected |
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protected |
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protected |
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protected |