23 #ifndef TACTICS3DWARRIORS_SETUP_SCREEN_H
24 #define TACTICS3DWARRIORS_SETUP_SCREEN_H
26 #include "../Libs/Graphics_LIB/GUIScreen.h"
53 virtual void popScreen(
bool doUnload_=
true);
57 #endif //TACTICS3DWARRIORS_SETUP_SCREEN_H
void updateFightingStyleRelatedElements(const Warrior *warrior_)
Definition: Tactics3DWarriorsSetupScreen.cpp:107
bool handleSaveCancelButton(const CEGUI::EventArgs &e)
Definition: Tactics3DWarriorsSetupScreen.cpp:364
virtual void popScreen(bool doUnload_=true)
Definition: Tactics3DWarriorsSetupScreen.cpp:123
bool handleAddButton(const CEGUI::EventArgs &e)
Definition: Tactics3DWarriorsSetupScreen.cpp:240
Definition: Tactics3DWarrior.h:42
void updateStrRelatedElements(const Warrior *warrior_)
Definition: Tactics3DWarriorsSetupScreen.cpp:72
Definition: Tactics3DWarriorsSetupScreen.h:33
WarriorsSetupScreen(App *app_)
Definition: Tactics3DWarriorsSetupScreen.cpp:10
bool handleSaveCoolButton(const CEGUI::EventArgs &e)
Definition: Tactics3DWarriorsSetupScreen.cpp:354
void updateDexRelatedElements(const Warrior *warrior_)
Definition: Tactics3DWarriorsSetupScreen.cpp:50
virtual void unload()
Definition: Tactics3DWarriorsSetupScreen.cpp:12
Definition: GUIScreen.h:63
virtual void setupEventHandlers()
Definition: Tactics3DWarriorsSetupScreen.cpp:138
virtual ~WarriorsSetupScreen()
Definition: Tactics3DWarriorsSetupScreen.h:51
void updateEndRelatedElements(const Warrior *warrior_)
Definition: Tactics3DWarriorsSetupScreen.cpp:94
bool handleFightingStylesCombobox(const CEGUI::EventArgs &e)
Definition: Tactics3DWarriorsSetupScreen.cpp:326
Definition: Tactics3DApp.h:90