Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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CPhysVisUpdater.h
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1 // Copyright (C) 2004-2013 Dylan Blair
3 //
4 // email: dblair@alumni.cs.utexas.edu
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 
21 #ifndef CPHYS_VIS_UPDATER_H
22 #define CPHYS_VIS_UPDATER_H
23 
24 #include "CPhysVisObject.h"
25 #include "CUpdater.h"
26 
27 namespace OpenSkyNet {
28  namespace Core {
30  class CORE_DLL PhysVisUpdater : public Updater {
31  bool _showVisColVols;
32  bool _toggleVisColVolsStartingNextFullUpdate;
33  bool _showVisColVolsJustToggled;
34  protected:
35  virtual bool addObject(Object* obj_, Updater::OBJECT_PRIORITY prio_=Updater::OBJ_1, bool isOneShot_=false);
36  public:
38  virtual ~PhysVisUpdater() {}
39 
40  virtual bool update(float dt_);
41 
42  virtual bool setPriority(Object* obj_, OBJECT_PRIORITY prio_);
43 
44  inline void showCollisionVolumes(bool show_=true) {
45  if (_showVisColVols != show_) {
46  _showVisColVols = show_;
47  _toggleVisColVolsStartingNextFullUpdate = true;
48  }
49  }
50 
51  inline bool isShowingCollisionVolumes() const { return _showVisColVols; }
52  };
53  }
54 }
55 
56 #endif //CPHYS_VIS_UPDATER_H
bool isShowingCollisionVolumes() const
Definition: CPhysVisUpdater.h:51
void showCollisionVolumes(bool show_=true)
Definition: CPhysVisUpdater.h:44
Definition: CUpdater.h:49
Definition: CPhysVisUpdater.h:30
Definition: CUpdater.h:40
OBJECT_PRIORITY
Definition: CUpdater.h:49
#define CORE_DLL
Definition: CCoreDLL.h:57
Definition: IObject.h:36
virtual ~PhysVisUpdater()
Definition: CPhysVisUpdater.h:38