Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::Core::PhysVisUpdater Class Reference

#include <CPhysVisUpdater.h>

Inheritance diagram for OpenSkyNet::Core::PhysVisUpdater:
OpenSkyNet::Core::Updater

Public Member Functions

 PhysVisUpdater ()
 
virtual ~PhysVisUpdater ()
 
virtual bool update (float dt_)
 
virtual bool setPriority (Object *obj_, OBJECT_PRIORITY prio_)
 
void showCollisionVolumes (bool show_=true)
 
bool isShowingCollisionVolumes () const
 
- Public Member Functions inherited from OpenSkyNet::Core::Updater
 Updater ()
 
 Updater (UPDATER_TYPE type_, const char *typeName_, UPDATER_PRIORITY prio_, float interval_)
 
virtual ~Updater ()
 
UPDATER_TYPE getType () const
 
const std::string & getTypeName () const
 
float getInterval () const
 
void setInterval (float interval_)
 
Utils::uint getNumObjects () const
 
Utils::uint getNumObjectsThatCanUpdate () const
 
bool find (Object *obj_) const
 
UPDATER_PRIORITY getPriority () const
 
OBJECT_PRIORITY getPriority (Object *obj_) const
 

Protected Member Functions

virtual bool addObject (Object *obj_, Updater::OBJECT_PRIORITY prio_=Updater::OBJ_1, bool isOneShot_=false)
 
- Protected Member Functions inherited from OpenSkyNet::Core::Updater
virtual bool removeObject (Object *obj_)
 
virtual void removeAllObjects ()
 
int getNumToUpdate (float dt_)
 
void allObjectsUpdated ()
 
void setPriority (UPDATER_PRIORITY prio_)
 

Additional Inherited Members

- Public Types inherited from OpenSkyNet::Core::Updater
enum  UPDATER_TYPE {
  BASE, AI, CAMERA, PATH_FINDER,
  PATH, TRANSFORM_INTERPOLATOR, PHYSICS, ANIMATION,
  COLLISION_DETECTOR, PHYS_VIS, TRANSFORM_CHANGE_DETECTOR, CORE_MAX,
  MAX =32
}
 
enum  UPDATER_PRIORITY {
  UPD_DISABLED, UPD_1, UPD_2, UPD_3,
  UPD_4, UPD_5, UPD_6, UPD_7,
  UPD_8, UPD_NUM_PRIORITIES
}
 
enum  OBJECT_PRIORITY {
  OBJ_DISABLED, OBJ_1, OBJ_2, OBJ_3,
  OBJ_NUM_PRIORITIES
}
 
typedef std::map< Object
*, UpdateInfo * > 
ObjMap
 
- Protected Attributes inherited from OpenSkyNet::Core::Updater
std::list< Object * > _objLists [OBJ_NUM_PRIORITIES]
 
ObjMap _objMap
 
UPDATER_TYPE _type
 
std::string _typeName
 
UPDATER_PRIORITY _prio
 
float _interval
 
float _dtSinceAllWereUpdated
 
float _prevTotalTimeForAllUpdates
 
float _partialUpdate
 
int _currPrio
 
std::list< Object * >::iterator _currObj
 

Detailed Description

Sync rendering data to physics data for PhysVis objects.

Constructor & Destructor Documentation

PhysVisUpdater::PhysVisUpdater ( )
virtual OpenSkyNet::Core::PhysVisUpdater::~PhysVisUpdater ( )
inlinevirtual

Member Function Documentation

bool PhysVisUpdater::addObject ( Object obj_,
Updater::OBJECT_PRIORITY  prio_ = Updater::OBJ_1,
bool  isOneShot_ = false 
)
protectedvirtual

Returns false if obj_ is already in this updater.

Reimplemented from OpenSkyNet::Core::Updater.

bool OpenSkyNet::Core::PhysVisUpdater::isShowingCollisionVolumes ( ) const
inline
bool PhysVisUpdater::setPriority ( Object obj_,
OBJECT_PRIORITY  prio_ 
)
virtual

Reimplemented from OpenSkyNet::Core::Updater.

void OpenSkyNet::Core::PhysVisUpdater::showCollisionVolumes ( bool  show_ = true)
inline
bool PhysVisUpdater::update ( float  dt_)
virtual

Returns true if all objects were updated over the current interval (that's interval, not dt_), false if objects are left to be updated (see class description).

Parameters
dt_= seconds to update an object this call. dt_ accumulates for objects not updated.
Todo:
This is inefficient as a check is not needed per object

Reimplemented from OpenSkyNet::Core::Updater.


The documentation for this class was generated from the following files: