Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Macros | Typedefs | Functions
main.cpp File Reference
#include <windows.h>


#define NOMINMAX


typedef void(__stdcall * ObjectPickedCallbackPtr )(const char *name_, float pos_[3], float rot_[3], float scale_[3])
typedef void(__stdcall * ObjectListUpdatedCallbackPtr )(const char **names_, int count_)
typedef void(* launchPtr )(ObjectPickedCallbackPtr objectPickedCallback_, ObjectListUpdatedCallbackPtr objectListUpdatedCallback_)


void __stdcall ObjectPickedCallback (const char *name_, float pos_[3], float rot_[3], float scale_[3])
void __stdcall ObjectListUpdatedCallback (const char **names_, int count_)
int main ()

Macro Definition Documentation

#define NOMINMAX

Typedef Documentation

typedef void(* launchPtr)(ObjectPickedCallbackPtr objectPickedCallback_, ObjectListUpdatedCallbackPtr objectListUpdatedCallback_)
typedef void(__stdcall * ObjectListUpdatedCallbackPtr)(const char **names_, int count_)
typedef void(__stdcall * ObjectPickedCallbackPtr)(const char *name_, float pos_[3], float rot_[3], float scale_[3])

Function Documentation

int main ( )
void __stdcall ObjectListUpdatedCallback ( const char **  names_,
int  count_ 
void __stdcall ObjectPickedCallback ( const char *  name_,
float  pos_[3],
float  rot_[3],
float  scale_[3]