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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <ViewerApp.h>
Public Member Functions | |
| virtual | ~ViewerInputListener () |
| virtual bool | keyPressed (const OIS::KeyEvent &arg) |
| virtual bool | keyReleased (const OIS::KeyEvent &arg) |
Public Member Functions inherited from OpenSkyNet::Graphics::InputListener | |
| InputListener () | |
| virtual | ~InputListener () |
| virtual void | pickNode (Ogre::SceneNode *node_) |
| void | setNodePickedCallback (NodePickedCallback nodePickedCallback_) |
| virtual bool | mouseMoved (const OIS::MouseEvent &arg) |
| virtual bool | mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id) |
| virtual bool | mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id) |
Additional Inherited Members | |
Public Attributes inherited from OpenSkyNet::Graphics::InputListener | |
| Graphics::UI * | _UI |
| CEGUI::Renderer * | _gUIRenderer |
| Ogre::SceneNode * | _topNode |
| Ogre::SceneNode * | _currPickedNode |
| Ogre::Camera * | _cam |
| NodePickedCallback | _nodePickedCallback |
| Ogre::Vector3 | _rayDirection |
| Ogre::Vector3 | _rayOrigin |
Process input events.
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inlinevirtual |
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virtual |
Reimplemented from OpenSkyNet::Graphics::InputListener.
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virtual |
Reimplemented from OpenSkyNet::Graphics::InputListener.
1.8.6